- Help me beat end of project blues ;)
- Still on room tutorial...
- Slice N Dice
- 2 questions
- Breakable Glass Tutorial Finished
- My map is too slow
- what's tool
- some short questions
- What exactly does "obsolete" do?
- why entities appear/reappear at ground level?
- Need help with enemy markers
- Backwards trigger
- Enemy Markers
- Help with Door Contoller's
- Serious Sam Plus Plus v1.1 is out!
- Are there any new models out there?
- How to assign a target?
- texture directories for imported (3ds imported) models
- PlayerActionMarker -- LogoFireMinigun
- Creating mulitple playermarkers in deathmatch level
- I wanna play my new level via Serious Sam...
- looking for program
- cutting stuff from terrain to make roads (soz lots of pics)
- trigger a teleport
- Textures, textures, and some more textures!!
- Terragen
- Some Terrain Questions
- How to save demo as frames?
- 3 Questions 1/2
- watch see view play record make demo
- Player Action Marker
- Statistics in map
- Merging layers?
- Moving blocks
- Serious Camera Question
- How to stop looping sound ?
- How to make high res background?
- How to make green life-bar for Bosses?
- How to make a model constantly destruct
- AnyOne Need Starfield?
- Serious Sam Gold
- Download helicopter
- A few questions
- Submitting my maps
- Strange conus orientation
- It's Done
- seeking perfection......
- What are good framerates?
- Destroyable enemy spawners?
- Questions about sectors
- SKY BOX!!! AAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHH
- Animated lights
- Deep Sleep
- v 1.05 patch and mapping
- New mapping options in 1.05
- Simple Door Tutorial?
- Different Backgrounds Tutorial
- Angry Penis Productions presents "Time To Fly!"
- Lava
- Skybox tutorial DIE DIE DIE
- Need to make a model disappear
- A possible way to use the Eruptor entity.
- BSP holes
- Artificial enemy made with Eruptors.
- Enemy Spawning trigger after another enemy is dead?
- 1.05 patch
- Dual Textures
- FYI - Automatic File Replacement defaulted "off" in 1.05
- some advice from an mapper
- Can I copy the SE skyboxes for use in my own levels?
- File List for a map
- Tree Shadows
- Texture Paths?
- Two haze marker editor bug
- How do you get the shadow map to reflect on your terrain?
- a question
- My editors rendering is all fickd up.
- Mirror effect doesn´t work!
- Now I am Happy!
- Struggling with flare effects
- editing images for environment mapping
- Deadline for Map Submissions
- Wrote a skybox tutorial with pictures
- Enemies and Copiers
- Terrain??
- OT: Need a free hosting site that can have my SS map for Download
- READ THIS BEFORE POSTING - CONTAINS VERY USEFUL INFO ABOUT ENTITIES!!!
- Help! How do I end a level??
- We need stand alone demo format!!!!
- LSD terrain mipping and 3rd person
- custom Textures
- .gro File!
- BSP hole problem
- Heeeeeeeelp!
- What maps do you folks want to see?
- Help file
- Thumbnail...
- Newbie needs help with the corridor tutorial
- Speaking of triggers...
- texture alignment methods
- Sam I am.
- SS SE and editor
- Help My map won't work with SS ver. 1.05
- Shadow Map
- How do you make a transparent and blockable texture in SS?
- how do you create animated textures?
- Serious Editor First attempt
- CSG mapping - How do I do it?
- How do you use custom textures?
- "To stop a door from opeining and closing"
- Enemy Spawners
- Damager Help Please
- Can a spawned enemy have name applied
- Camera - Broken Link ???
- How should I cut sectors....
- How can I make an enemy invisible?
- Seriously Sexy! the map crashed becuz of meh pc!
- terragen problem
- need some help with Terragen
- Door Open.
- Help a n00b out with some triggers
- Quick Little Terragen Tutorial
- Any way to do cylindrical texture mapping on a brush?
- Fire.mdl
- Alpha Channel Help
- Oh mip brushes, where art thou?
- How to "move" brush after creating?????
- Some newbie questions. (more to follow i am sure) ; 0
- Second Try At Mapping
- CTR-L no longer shows polygon errors after CSG operation...what does?
- Let it GRO, Let it GRO, Let it GRO. WOOP!!
- Is there way to stop or quiet enemy noise?
- mapping for SE
- Get yer super bitchin real life camo texture!
- Get those damn stickies somewhere else!
- arena's
- Newbie Help with monsters!!!!!
- Independant viewport navigation?
- Still want a way to move geometry.... *sigh*
- How do I remove entity icons in map from test run?
- Okay now how to select and move a prev. made layer brush?
- Fun with effect textures, and making a rotating fan tex
- SS++ v.1.1 screwz0r
- How to create "Boss" Health Indicators?
- Sand texture to terragen?
- Basic level creation Q's<<<<<<<<<<<
- Layers..again a pain! HELP!!
- New Version of SS++ Released
- Not much, but it helps doing Map Layouts.
- Spawning Player difficulties
- Merry Christmas From TheHappyHomo Present
- How to "flip" a brush or mirror it???????(spiral staircases only go one way??)
- What are those dashed lines outline brushes?
- Difficulty Levels
- A few more Questions for you GURUs!( i.e. Help)!
- Let's do a Tutorial Thread
- Wood Textures for sam
- Step sounds
- Titan Warfare Needs Mappers
- Console code to increase Sam's walking speed?
- Calculating shadows on terrain brushes doesn't seem to work
- circles
- Plans! Plans! Plans!
- Mapping question
- HappyNewYear! Mine Demo; idea for mappers
- Today is DEADLINE for HiT-SQUAD maps!
- How to create .vis file?
- Movie?
- serious sam
- How do I show the alien ship?
- Text Scrolling Question
- Need help with sunlight/shadows on model trees
- Confustionment
- How to make an enemy walk between two points
- SE+software
- How do you use the water flow in the particle holders entity?
- sound
- How the heck do I make see-thru textures?
- navigation marker
- Problem finding textures
- doors
- I need help with bouncers
- I cant get gravity to work!
- Gravity hates me! Is there someone that knows why?
- Map help!!
- Can someone explain spawnflags to me
- falling to my death ?
- Adding new brushes to different world bases.
- Can fog be done to see from outside the fog area?
- differences b/w single player and coop maps?
- help
- Using Bryce to generate terrains
- terrain
- music
- Model view distance in editor
- About SE textures
- Sectoring outdoors levels
- Model/Texture Import
- Mah first map
- shadows in the enemies
- Camera's
- Mapping question
- Smart Enemies
- Netrisca
- Can Animated texture be applied to model?
- Animated texture size variable after 1.05 patch?
- I need help
- What about Capture The Flag?
- Can anyone help me out with some metal textures?
- About: Enemies
- Who does the Thinking!?!
- Good texture tiler program?
- Gravity Problems
- Newbie mapping problem...
- Animated texture woes
- Changing the skill level in the editor??
- how to make animated texture skybox?
- inserting models help
- Is there a way to show collision boxes in the editor?
- Two quick mapping questions
- Destruction models, how to?
- Scrolling skybox problems
- SE1 to SE2 conversion question
- Selecting invisible polygons?
- Anybody have an opinion on Lightwave 3D?
- quick little question
- anyone know how to mirror a texture
- Terrain HELP! - something's lost...
- about movers
- Completing a level...
- Weapons Question
- bulding a race track *LSD, plz read*
- any cheats in SE demo?
- Bouncer/Effect Textures
- Teleporting MovingBrush - the word from Davor Hunski
- Can dynamic parenting and unparenting be done in game?
- about selecting glasses (portal)
- Anyone know how to choose an "inverse" part of a brushas new CSG?
- Copy sector to CSG question
- Mist
- My final .gro test...
- How to change demo to avi tutorial
- bump textures
- Serious Editor: Item-by-Item v0.34 help/doc now available
- help! it's slow and jerky!!
- How to make Orbiters tutorial
- problems with splitting polys
- Making Demo
- Watch Deadly Dood soften enemy forces with a little Carpet Bombing
- Bi Directional Swinging doors