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  1. PLayer Marker Issues
  2. textue?
  3. How to aplly Music in SEd?
  4. Let shot trigg TouchField
  5. Map idea
  6. Quick question
  7. LOL...how many of you knew you could do this?
  8. Small terrain problem
  9. Creating Torus Primitive
  10. seriously residential
  11. 1 question about Sequences.
  12. uestion
  13. another question
  14. serious ki need some mappers ;) a dbz mod
  15. Ships and Ship Marker
  16. Map compare...
  17. Grass?
  18. Exporting the map
  19. I wan't smooth pillars damn it!
  20. What´s wrong?
  21. Joining Polygons on Stairs
  22. No weapons...
  23. Realy Bizarre Crap
  24. Lord of the Snipers,The 4 Towers
  25. Shadows from models on the floor?
  26. Floating Terrain
  27. Serious Textures
  28. I know I should keep my mouth shut but I need to know something.
  29. Adding Map's?
  30. Can textures be used to cast shadows?
  31. Missing wld textures...
  32. Adding Maps Help!
  33. How to make paths on terrain?
  34. High poly terrain quiz
  35. This Noobs needs a Serious Answer
  36. Funky terrain funk
  37. no weapons again
  38. Is there a Manual?
  39. Dynamic Lighting and Pendulums
  40. Entities (fog-background viewer....)
  41. Lost World...
  42. Texture Aligning on Torus?
  43. Patchy Fog
  44. omg, wtf!
  45. Stone Walls
  46. Terms for floor-to-wall, etc. architecture/gravity transitions?
  47. hm... I got problem.
  48. Directional Sound and EAX
  49. column texture alignment
  50. RotatingGunTest
  51. Smooth Elevator
  52. Gravity Sectoring tutorial is up
  53. editor tutorial
  54. you think this is possible?
  55. Where To Dump Maps for Downloading
  56. Editor Hots Keys Missing!
  57. Entity´s properties
  58. How to carve a layered polygon?
  59. Enemy AI...
  60. Stupid terrain question
  61. Vertex moving
  62. im back
  63. inspiration
  64. Help!
  65. ladders
  66. Fountain effects
  67. Hunting for a Star Destroyer map
  68. quick question about terrains and visibility
  69. Of Sectoring and sky...
  70. maps
  71. Terrain problem
  72. How do I make spikes?
  73. Not so ok error!
  74. 2Sam or not 2Sam
  75. URGENT !!PLZ HELP ME fellow mappers
  76. How does one make their own textures?
  77. Small problem here
  78. Would it be possible to make it seem like you're in a space station or something?
  79. My Map
  80. this sucks
  81. Game start
  82. Quick Terrain Mipping Question
  83. message formats??
  84. terain problem with water
  85. I made a discovery
  86. projection mapping -ugh!!
  87. Playtester needed
  88. How do you use maps in the game?
  89. Ok, I need help with my Skybox, I've tried several times but it won't work
  90. Map Design Theory
  91. The Terragen Thread
  92. elevators
  93. Is there ANY way of removing the revolver and the knife?
  94. how do i do shadows like this ???
  95. Moving Brushes problem
  96. Betatesters welcome
  97. Hey all
  98. problems with rooms
  99. Mirror problem
  100. One trigger spawns multiple enemies...?
  101. Complex texturing/shadowing question
  102. A first attempt
  103. Music problem...
  104. speed problem
  105. Gimick Monsters
  106. what do you think about this....
  107. SE Problems with custom music
  108. Ugh zan is scared of me!
  109. I Can Map Again Yay!!!
  110. How to change the ugly red sky in SED?
  111. Mapping for Mods
  112. Red waterfall?
  113. Skipping cutscenes and OnBreak
  114. Semt 607 download
  115. How to combine several WorldBase brushes into one...?
  116. How do I mip?
  117. Polycount during run-time?
  118. A Question about Mapping
  119. A special "prefab" - powered by SESA
  120. zipping/unzipping .gro files
  121. How many Worldbases can a map have?
  122. Join 2 water sectors seemlessly?
  123. Editing in Vertex Mode makes adjacent sectors invisible?
  124. Terrain Primative not entirely solid.
  125. tree model
  126. just a little question
  127. New entity properties in 1.50 public beta
  128. Musically speaking...
  129. List of Entities and their Properties
  130. List of Properties and the Entities that have/use them
  131. Any lighting suggestions...?
  132. SESA public beta 1
  133. fixing models to moving brushes
  134. Enviroment Base?
  135. Terrain FPS dillema...
  136. models invisible when underwater
  137. mapping in 3dsmax?
  138. Adding Music(First Encounter)
  139. Adding Weapons, Only Pistol In Tree Dir?
  140. ship entity...
  141. Making Sky
  142. lvl's made in Serious Editor Not Loading?
  143. Control Problems
  144. SESA 1.1 Script
  145. missing parts of polys
  146. Map Mirroring
  147. Can anyone help me...?
  148. trigger-activated animated texture?
  149. damn Croteam and their 3-texture limit!
  150. some random questions...
  151. Something I wanted to show you...
  152. My New Project
  153. Happy Birthday!
  154. 2 problems here
  155. "Shoot Through"?
  156. Addon to the Serious Editor?
  157. Problem - Rotating Doors
  158. Two Switch Door ?
  159. My map...@@|||
  160. Another query :) (Doors again, lol)
  161. Controls in Sed
  162. Quick player marker question
  163. Pole: mapping competition
  164. Another SESA beta
  165. How many people have tried making maps based on real buildings/areas?
  166. hi, i new here :)
  167. lightwave 3d - help for modeling for ...
  168. i want to show you all my best levels.
  169. my best 3 levels. (imgs)
  170. YAY !! i have done it !!
  171. Zero-G
  172. lets be one best editor and build ..
  173. Light not effecting one polygon
  174. Skybox!
  175. trouble with moving water
  176. Lighting for maps
  177. new DM level. (5 img)
  178. jail map
  179. Light on Ska Models
  180. trigger entity resize?
  181. What does ur map need that Sam does not provide
  182. How do I shine a light through a grate?
  183. Packet of 3...
  184. need help to make sectors work good
  185. Installing Maps
  186. Rain
  187. Of The Matrix
  188. "Worst" map comp!
  189. futuristic
  190. got my maps on a website
  191. new level (single player level)
  192. SESA v102 Scripts
  193. ok... what did i do wrong this time?!?
  194. mapping a torus primitve
  195. Cyber World info page
  196. A little info
  197. My Moving Modification
  198. Random Teleporter troubles!!!
  199. Ugh
  200. AutoGRO!
  201. Problems with loading mod dlls in SED
  202. Moving Brush + Dynamic Shadowing = Lag???
  203. Fun With Triggers
  204. Player Start with weapons
  205. Gone_Motard
  206. sectoring
  207. SeriousSam HOME Preview
  208. How do you make Cut Scenes ?
  209. Advantages of models to using SE ?
  210. A qusetion
  211. alarms (lights)
  212. W Stickies
  213. Ideas
  214. Missing file for Editor
  215. Can't load map
  216. The Moving Brush Blues
  217. Veiwing all entites in editor?
  218. item spawn after killing enemy
  219. grr,my background makes me angry
  220. Auto save?
  221. prefabs and models
  222. Map editors
  223. Enemy sizes
  224. Shadowmap quality keeps degrading
  225. Clipping Brushes
  226. Infinite spawners
  227. editing queries
  228. dynamic light
  229. AZ's deathmatch maps
  230. The question you can't answer.
  231. map leak
  232. gradient markers
  233. my bro
  234. Skybox Map?
  235. Help Please!
  236. Torches and flames
  237. What do you think about my maps? :)
  238. special items
  239. Some little questions...
  240. Terrains and texturing
  241. 3d view
  242. Making a room bigger
  243. Animated lights...
  244. Eh...
  245. Editing glossary now started on SeriousEngine.... terms and definitions welcome
  246. editor question
  247. Delete added brushes?
  248. Can't Add Lights
  249. Rolling Stone Physics
  250. Training Videos