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  1. RETURN OF THE CHUNK ID!
  2. Modelling Tutorial
  3. 3DMAX UV Coords
  4. Good news! Milkshape is gonna get SS compatibility!
  5. Sizing textures & other questions
  6. UVMapping questions
  7. My first character modelling attempt
  8. Model size and overhead
  9. Update clones problem
  10. How to use existing models
  11. new tool for LW6.5
  12. Real-Time transformations
  13. New Mapping IRC Channel
  14. lightwave try out
  15. A Little 3DSMax 3  Problem
  16. test model
  17. How do I get started?
  18. Help!
  19. Animation
  20. animated bump maps?
  21. Animation export for MAX model
  22. cant get my maps to show up in SS
  23. MilkShape 3D 1.5.7 Released!
  24. UV map -- LW-only?
  25. Help needed from Milkshape expert
  26. Max Model Import Orientation?
  27. wait function
  28. MIP Troubles
  29. Biped Animation Orientation
  30. Should the boot poly flex in the middle like in real life?
  31. Getting from Max to SS Modeler
  32. Final Fantasy: The Movie
  33. More attachment questions
  34. how many polys?
  35. Skinning
  36. Physique envelope guidelines?
  37. Not just a simple line
  38. Uvmapping for serious sam using milkshape and lithunwrap.
  39. model vs sectors stat questions
  40. flat picture --> round object
  41. Animating a line
  42. The line of the horizon
  43. New Model
  44. Skins (I apologize if this doenst belong here)
  45. Quick question
  46. Transpareccy in Paint Shop Pro
  47. The line of the horizon
  48. How do I. . .
  49. Models
  50. Attachments
  51. Biped problems
  52. Texture Usage
  53. MilkShape3D Tutorials
  54. How do you set up a model to be destroyed?
  55. Double sided  textures
  56. Lightwave 6.5b
  57. Poly limit for world objects
  58. Oncolor and Offcolor
  59. The Serious Modeler Must Die
  60. Tommy Gun Replacement Problem..
  61. Another Modeller problem
  62. Aztec?
  63. particles/glows around a weapon model
  64. Attachments and Collision Boxes
  65. Missing Model Attachments in Serious Editor
  66. Importing .3DS Files From MAX 4
  67. Aaargh Tiny holes
  68. Linux Modeller?
  69. Want to remove destroyable architecture
  70. amc files
  71. Milkshape Model Size
  72. Animation in Milkshape and Modeller
  73. 3DS orientation Problems
  74. My first Model.....
  75. Nendo/Rhino 3D.....
  76. How do I begin?
  77. BioVision Motion Capture
  78. ani model
  79. newbie
  80. Alpha Mapping
  81. Milkshape tutorials for Serious Sam
  82. Animated Texture Query
  83. ey Ya'll
  84. Problems while importing models from 3dsmax
  85. Explain Milkshape to a modeling super nOOb
  86. Plant Life and IK
  87. Modellers needed
  88. ready made skin files? (.tag .pcx)
  89. Interest in 3DS Max Tutorials?
  90. Modeling Question ...
  91. ATTN:  ADMIR, is the text file still available..
  92. Question on planning a SS model
  93. Milkshape crack
  94. Animation Frames in .3ds???
  95. Polycount
  96. Milkshape/Lithunwrap Modelling Tutorial
  97. Milkshape problem
  98. Modling Tutorial...Help please =)
  99. Getting Rid of annoying ram load
  100. How do I create a flat Sprite for the modeller?
  101. Shiny Bat, Just how do I do that
  102. My models disappear when I'm farther away than 80 metres !
  103. Neon
  104. Is there any hope of 100% skeletal animations in max?
  105. shame on you all
  106. Positional problem
  107. I skin, I dont model, i have a model question
  108. A "hello" and some questions
  109. Pre-Fabs Vs Models. Difference?
  110. Seriously in Need
  111. where can I find the Serious Editor
  112. TEX to .TGA? *Is it Possible?
  113. 3D Studio Max
  114. bump on models
  115. Reflective Surfaces
  116. We need people
  117. Weapon replacement for maps
  118. Model Replacement Woes...
  119. The Blender
  120. Looking for a job
  121. A model resource.
  122. Modelling questions.
  123. Jurassic Park Mod
  124. Models
  125. Animation
  126. Big Problem
  127. Model won't import - help please
  128. Help Please
  129. Ok. Got the uv map to show. Background not white though
  130. Simple Paint Program needed- suggestions
  131. Max Low Poly Modeling tutorial
  132. How to get the model for Serious Modeller to Serious Sam
  133. Modeler crashing
  134. SKA Studio -- Questions
  135. Serious Sam has really good posture.
  136. Good Looking Textures tutorial around?
  137. HEya
  138. Model Orientation
  139. Need ur help !!
  140. Working Clock & New Varispeed fan
  141. Ms3d has caused an error in 3DFXOGL.DLL
  142. Respect goes out to Croteam
  143. Using one of the MP models in SP
  144. SS2 DM Charecters
  145. What is the polygone's limitation ?
  146. 3dstudiomax+serious sam *help*
  147. Wooden fence Section Model
  148. tutorials for modeller and milkshape
  149. Weapon modelling question...
  150. Milkshape 2 Modeller
  151. skins
  152. Plz !! how do we scale in serious modelor !!
  153. We have a seriuos problem with the collisions !
  154. A question...
  155. Where do i get them?
  156. Animated texture
  157. Model shadows across sectors
  158. Telephone Poll model
  159. SQRT: DOMAIN error
  160. Where to take the exporter or converter *.mdl for 3D MAX?
  161. How to import in Serious Modeller???
  162. Maya 3 and Deep Paint 3D
  163. Mapping and animation problems
  164. Model in my map ?
  165. Player Skins
  166. Bones
  167. Playing with new characters
  168. SM Help File
  169. ticks
  170. The upcoming Model editor....
  171. Silvery Extruding...STOP IT!
  172. H-E-L-P UVīs still screwed up!!!!
  173. What files need to be included
  174. Anyone need a model?
  175. help with
  176. SS:SE compatible programs
  177. Transparency and other skin questions...
  178. Maya 4... how to make usable model?
  179. Lightwave 7.0 and SM
  180. GMAX
  181. All modellers read: GMAX now available, for free.
  182. How do you get started?
  183. BIG BIG BIG BIG PROBLEM!
  184. Juganout model
  185. Made a Model for ModelHolder...
  186. my tanky
  187. About the new toolset
  188. Large Model disappears in editor and mod
  189. How is switch factor for mip models in modeler changed?
  190. Please help with Max3 UVW mapping & SSam engine
  191. Newbie wants to model
  192. Moddle wanted plz For SS
  193. Attachments...
  194. Attachments...
  195. Attachment Triangles
  196. Object Morphing
  197. LightWave
  198. Some say low poly modelling is dead...prove them wrong
  199. How do i get into Modeling
  200. Some sorta of Alpha Overlay Texture
  201. greater detail
  202. a thread dedicated to Admir Elezovic
  203. Asking about possibilities..........
  204. Um.. kind of model related.
  205. Thunbnails
  206. mario modlels
  207. Tutorials
  208. about SKA
  209. 3dsmax + new patch/sdk
  210. To all newbie modelers out there....
  211. A question about 3D studio Max
  212. Attachment inconsistancies
  213. any ETA on SKA ?
  214. Question about Hivoltage tutorial
  215. Whats the limit?
  216. Serious Sam Test 1: Rocket Launcher
  217. Help
  218. Anyone Noticed
  219. SuperSeriousSam
  220. Get Yer Missiles!
  221. Cucurbito Model
  222. I want lots models
  223. i think, that i could try to learn modelling
  224. The cool can machine
  225. Animated models - Help Please.
  226. need professional advice/modeling
  227. Savemorf or savemorph help PLEASE!
  228. I got a polygon question!
  229. TEX FILES
  230. Animated textures on models
  231. What is size limit of collision boxes?
  232. Problem with collision boxes
  233. Compound Geometry
  234. Alphas and disappearing textures
  235. Alphas and disappearing walls
  236. attachment animations
  237. Can 3DS Max be used to make animations and models?
  238. Does anyone seriously know how to import a player model?
  239. Poly count
  240. i don't know what this is .............. help
  241. How do I get more then 1 object to export?
  242. Forced camera....
  243. Problem with importet 3ds
  244. FOV for SAM
  245. Uv Mapping problems with lightwave
  246. i don't know if it's a problem ...... or just me
  247. LIP Sync?
  248. Attachments
  249. Player models and SKA
  250. Got Talent?