PDA

View Full Version : Modeling Center (SS1)


Pages : 1 2 3 [4] 5 6

  1. Need beta testers for new player character
  2. croteam models
  3. milkshapes website
  4. models from psmurf
  5. New Player Character: MS Gundam GP03s "Stamen"
  6. SS:SE Model Poly Counts
  7. need feedback on humanoid
  8. Photoshop actions for texturing
  9. Team Contested World needs lead modeller
  10. Now i need feedback on my gun
  11. Lightwave 7 for $395
  12. Somebody?
  13. A Modeler
  14. Manually Mip-Map Distances: Can They Be Set In Model Script Manually...
  15. Metacreations Poser Motion files & modeling
  16. LithUnwrap goes commercial as Ultimate Unwrap 3D ($30)
  17. Importation problems
  18. Does this look like it'd work?
  19. my model
  20. In need of some models for Kitchen!!
  21. Strata 3d
  22. Question: UV Map Stretching Must End!
  23. Modeling tuts
  24. new player model
  25. mdl vs SED models
  26. rendering with BMRT
  27. planter
  28. SKA patch is out!
  29. animation
  30. need modeling help: milkshape3d
  31. SKA patch fixes nothing !!!!!!
  32. Max Users Read- Uvw Problem Fixed!!!!!!
  33. (now i have a problem of my own) :'( hehe. lancelot, you around?
  34. Modeling Tutorial
  35. OK, just a small question bout 3dsm4.2
  36. SKA Documentation
  37. tommygun replacement completed
  38. interactive tutorial -- i need you!
  39. damn..i was SOOOO close. one final snag for my pulse rifle. help
  40. Simple animation question.
  41. tut contest
  42. how do i make my models look round
  43. First RedMountain weapon
  44. how many polygons
  45. How is SKA model added to a map
  46. Detail Textures on models...
  47. Detail Textures on models...(forgot image!)
  48. When arrive Second Encounter European Patch 1.07?
  49. Okay I Want You All To Read This Post :d
  50. step right up and get ya' pulse rifle... hows about you, son? care to give it a try?
  51. MP5 Reference
  52. using Gmax with SS:SE
  53. 3d studio viewport question
  54. Question about LOD in SKA
  55. SKAStudio crashes on me when I try to import a skeleton for a model !
  56. How to move model in SKA?
  57. Lightwave For Teh N00b??
  58. Modeling and skeletons ! KICK ASS TUTS in here !
  59. zorg
  60. Does SS:SE 1.07 add skeletal animations to all the monster and player models in...
  61. Shark!
  62. SKA Animation difficulties - anyone?
  63. Wow!
  64. Which is the complete procedure to add a new weapon in the game
  65. LIghtwave bone question
  66. Anyone have a working scene that exports morph changes correctly?
  67. modellers help needed
  68. need feedback
  69. skeleton
  70. Question for Tzax
  71. Help needed
  72. rounded model
  73. Lightwave tutorials
  74. LW Users: Removing a UV Map?
  75. model
  76. SKA Helmet
  77. Need help to extract ...
  78. Ska update
  79. 3DS Max 4.2 -> SKA Exporter
  80. dynamic IK
  81. modeler needs help!!
  82. Max4.2 to SKA exporter problem :(
  83. Face selection in SKA.
  84. Change given Enemies
  85. I have no clue how to texture...
  86. Max -> Plugin -> SKA -> Newby -> Question
  87. Real, or Fake?
  88. New Child Prodigy Of Kung Fu
  89. X-Wing Completed
  90. problem with milkshape
  91. I have a few questions about how to do some stuff in SKA.
  92. What about the UV in SKA?
  93. It's a comin (more boring cr*p)
  94. non planar
  95. export
  96. Missing Shader.dll?
  97. Modeler screws up when i try to load
  98. Halp! Where are SKA animations in the editor listed or changed?
  99. why have all the links to deadly dood been blocked out?
  100. First post and a preview :)
  101. Just getting started
  102. Modeling help
  103. attempting an enemy replacement
  104. A lovely bird wants to fly...
  105. Gender-Tag in config/script files?
  106. another gun (WIP)
  107. SKA model activation in SED?
  108. did you guys ever see these? (yet more doodz models)
  109. SkaStudio help file.
  110. SKA : LOD'ing, MultiRes, Max Exporter Plugin
  111. need help for cars (for Tzax)
  112. nulls
  113. Reducing polygons on complex models????
  114. 3DSMax SKA Exporter
  115. Mini 3ds Max 4 to SKA tutorial!!
  116. pics
  117. Should I model this gun or not.
  118. SS Model Archive
  119. Guess I owe this to you...
  120. HELP im SO stupid!
  121. many problems
  122. Simple enemy replacement
  123. Euro & US SKA mod files
  124. Swiss Cheese!
  125. can anyone tell me...
  126. gmaxers gather here
  127. Question for the experts!
  128. weapons
  129. SKA Tutorials
  130. texture
  131. mip model
  132. Please look
  133. More Animating then Modeling
  134. Milkshape 1.6.10 >> Serious Editor
  135. ModelHolder3, Haze and Hazy
  136. Best way to unwrap Lightwave models?
  137. LIGHTEAVE exporters...
  138. Question for Tzax
  139. Mustang GT500 - need advice(*WARNING* 5 pics included)
  140. skinning question
  141. gmax tutorial problems
  142. Freelook?
  143. a question for Croteam
  144. Why are there so many Gun models and sooooo very few new Player Models?
  145. new model, old animation
  146. when to use models
  147. C-dilla and 3dsm
  148. SS:se problems with ska and stuff...
  149. Extracting sam models
  150. am i wrong
  151. getting started with 3ds max
  152. Annoying collision box
  153. Contested World modellers needed
  154. Slave 1 Model.... really WEIRD problems....
  155. Full sdk1.07
  156. Lightwave Animation
  157. Lightwave for $995, oh yeah baby
  158. morph maps?
  159. Lightwave Plugins Not Working
  160. Does anyone have a better tutorial for modelling?
  161. A request, please thanks.
  162. same old importing problem :)
  163. Using Plugin on 3DSMax 4.0
  164. feadback plz
  165. revised hangun
  166. Milkshape 3d 1.6.0 with SKA Mesh import/export support released
  167. weapons ADMIR
  168. Ak-47
  169. face animations
  170. Please heeelp - the ol' 3DSMax Script Problem
  171. Gmax rendering sistem
  172. Multipart player model
  173. Interesting UV tutorial for Lightwave, featuring Serious Samantha
  174. Subpath
  175. poly modding tuts for 3dsm (time to brush up)
  176. My First Skin!!!
  177. Serious Editor And Serious Modeler
  178. a tut! by me! how to make a mac-10! especialy for you, sifi!
  179. Modeling help.
  180. guess that model!
  181. even though ...
  182. fuk ups!! arrgghhh
  183. LithUnwrap with Serious Modeler
  184. Poly Count
  185. mapping problem!
  186. ska
  187. SKA-related question
  188. **decides to buy lightwave**
  189. Discreet Announces 3D Studio Max 5
  190. new project
  191. human refrance
  192. what gun is this
  193. Need help with modelling
  194. Html Colorcodes?
  195. somthing i alway wanted
  196. Project Boredom Skinning Tutorial
  197. where to find 3dsmax tuts?
  198. For Tzax
  199. Texturing with 3dsm 4.2
  200. particles effects
  201. 3dsmax question
  202. modelholder3
  203. New Mod Help For Modeling.
  204. Sounds on model animations
  205. Does the 3dsmax SKA exporter support Character Studio layers?
  206. anyone know where I can find....
  207. looking for Ratboy's terragen tutorial
  208. Beamsaber
  209. Serious Sam's Face
  210. SM and UV...
  211. Crosshair
  212. Everything you wanted to know about 3ds MAX 5 but were afraid to ask.
  213. Looking for tut/info on importing a character from Max4 to SS:SE
  214. 3dsm material editor
  215. model's disapearing after a distance (aka, newb question sorry)
  216. OK I give up. Anyone want to compile my Werebull replacement model for me?
  217. I keep getting the "Set engine_dir variable in exporter.cpp"
  218. im in despriate need for a tutorial!! and cant find one!
  219. My 2nd attempt at weapon modelling
  220. Character tute (lightwave)
  221. Need a tutorial for this tutorial...
  222. Can anybody tell me where I can find some weapon models besides the Knife?
  223. Models and Guns
  224. 3ds max newbie viewport question
  225. Tutorials have been restored
  226. Could some people who have been working on weapon models show me a pic of them?
  227. one question and how does it look
  228. General poly counts for SS?
  229. How to import the export files from MAX into the SKA modeler?
  230. Does anyone know where I can find Replacements for the Colt for Serious Sam?
  231. Admir, what do I do with the *.SMC file Ska Studio generates?
  232. Continuos vertex?
  233. Gmax and serious
  234. sorry to be a newbie but...
  235. Help Me!
  236. Knoledgable People Please Help I need guidance.
  237. i'm bored ...
  238. who here can animate?
  239. Character textures
  240. Would appreciate any input - First low-poly/UV
  241. vivi mesh
  242. Crossairs?
  243. Newtek Tutorial
  244. SKA LOD question
  245. Actually...
  246. will someone do dis for me
  247. Files .wld
  248. why don't work chilliskinner whit s. m ?
  249. Colt
  250. LightWave to 3d Studio Max