PDA

View Full Version : Serious Modeler


Pages : [1] 2 3 4 5 6

  1. Welcome!
  2. UV coordinate problems
  3. Panda
  4. I want to make models...
  5. Models in Serious Modeler
  6. Memory concerns..
  7. Maya .mb files to SS
  8. AU-MOD Joining, Please Help!
  9. .mtl file from MAYA
  10. Non Player Models
  11. Anyone want a job?
  12. Attachment  model question
  13. Exporting models/animations
  14. How can I make new skins?
  15. How to make a model
  16. Editing/viewing Serious Sam models in 3D Studio Max?
  17. Help with modeler
  18. Importing Lightwave into SeriousEditor
  19. Wing Commander: Marine Force
  20. Model Help!
  21. Serious Modeler
  22. Models
  23. decompiling with milkshape?
  24. 3Dmax World/ Entityobjects
  25. Attempt at making Devil a Deathmatch Player
  26. Anyone got new models to play with in the game?
  27. What about female player models?
  28. How do i make Model for Serious Sam?
  29. Love these Features!
  30. Weapon models up!
  31. Question about View Weapon models.
  32. Let's see some models...
  33. Bug with Modeller????
  34. Mirror Man! Need Help with Reflections
  35. flares for machine guns
  36. Blender!!!!
  37. Model Size
  38. modeling question
  39. moving the modelparts???
  40. 1042* textureproblem
  41. What happened to this forum?
  42. rotating the weapons in an idle Pst.
  43. newbie modeler
  44. texturesize!
  45. problem with milkshape
  46. 3DS Max Exporting Explained
  47. Milkshape or Blender?
  48. Lithium Gets Serious
  49. Having Trouble in Serious Modeller
  50. New Unwrapper for Serious Sam
  51. I need some tutorials
  52. I've started work on a crysknife
  53. Big models
  54. Gun model
  55. Player models?
  56. ani tech
  57. Serious Modeler and you.
  58. animated model, ready to go--
  59. Player animations overview up
  60. Newbie..Help!!
  61. Another newbie modeller...
  62. Serious modeler crashes
  63. Weapon models
  64. Okay... I need an opinion...
  65. Boolean Subtraction
  66. My female player model again
  67. Modeling tools
  68. Afro Dan
  69. Monster Models
  70. TeamDallas
  71. Basic tutorial up
  72. More modeling questions
  73. Scrambled UV coordinates when importing into Serious modeler
  74. looking for tutorial
  75. To all new modelers
  76. a step by step if possible
  77. female models when?
  78. Limits
  79. Tutorial links?
  80. DXF Support?
  81. Muzzleflash attachments -> Fake attachments ???
  82. Modelling = marks
  83. Vagabond
  84. 3ds max file import problem
  85. Stil can't get UV coords to work correctly
  86. Weapon replacement silliness... (5 large jpgs inside)
  87. Modelling Mountains
  88. A lot of good info here but more is needed...
  89. Ok I made a snake, now what?
  90. MUMMY MODELS????
  91. UV TUTORIALS
  92. New to modelling...
  93. ... to get the modeller or map editor
  94. Model Idea..
  95. Ernest?
  96. character studio
  97. 3DSMAX tuts
  98. Open_Gl?
  99. Skinning tool
  100. milkshape3d
  101. If anyone has a finished model
  102. Attachment triangles
  103. Serious Modeler importing only 1 polygon of .3ds model!
  104. yes, yes, its UV coords again
  105. Where can I get the SS monsters in 3DS format?
  106. Modeling Help
  107. Max script export problem
  108. Vertex colors
  109. MIPPING all the way
  110. This is OUR female model
  111. Exporting to .3ds
  112. U.S. Marine Corp uniforms
  113. Anyone know where i can get some models for my map?
  114. NEW MOD NEEDS TEAM MEMBERS!!
  115. WW2 modeler required!
  116. Skinner Needed
  117. Modellers don't get enough credit. ;)
  118. Lithium Unwrapper tutorials?
  119. Problems with skinning
  120. files into modeler
  121. Eek!
  122. Non-required player model attachments with animations?
  123. help with 3ds max
  124. Help with SS skins - newb question
  125. What do you think of this?
  126. Modelers needed
  127. Impurity
  128. Problem with lwo animation frames.....
  129. LithUnwrap problems
  130. Player model needs a skinner....
  131. Just crious...
  132. Concept for our next model
  133. How To Create Models With Triangles?
  134. Model Replacements
  135. how do you add animations?
  136. What am I doing wrong?
  137. Its easy enuf
  138. Big head dudes
  139. vagabond
  140. To whom it may concern at Croteam
  141. How to scale imported models?
  142. Newbie here wants to Model
  143. Are there any full tutorials from newbie perspective
  144. My models?
  145. UV Maps
  146. UV maps working now
  147. bah....can't see a SINGLE topic!
  148. New Car Model
  149. Exporting Animation Frames With Milkshape
  150. Vette Model Uploaded
  151. Animation in MAX. Bones? MIP? Skeleton? WTF?
  152. Banana's and Thank Yous.
  153. How to put other ppl's models into SEd?
  154. 3D Animation window in Netricsa after ID'ing monsters...
  155. Where's the "Models" directory
  156. Autodesk Inventor
  157. Lightwave animation
  158. New Car Model For Download
  159. Character Model
  160. SS skin transparency
  161. Newbie needing help.
  162. Guns, Guns, Guns
  163. My first modelling attempt
  164. My first modelling attempt
  165. New SS Support Site
  166. New Tutorial
  167. Creating tileable texture
  168. I need a model if anybody would like to give it a g0
  169. Lightwave UV mapping doesn't stick
  170. Model looking around
  171. Facial Animation
  172. Problem with the Modeller
  173. Finding new model to use in SSam
  174. Placing objects from 3DSMax
  175. Does MAX 4 format files work with SModeler?
  176. Animated textures....
  177. New Truck Model
  178. Possible new weapon designs
  179. UV Map mess import mess!
  180. Polygon limits?
  181. Model Bodies?
  182. Character models for SS
  183. questions about 3ds max
  184. New Character WIP
  185. Do I need C++ to import models ?
  186. Chubby Character Model
  187. Exporting picture(s) from a .tex file
  188. 3rd person view and 1st person view models
  189. Does player model ave to come in diff parts?
  190. UV Model problem
  191. SF Sentry Gun Level 2
  192. milkshape3d/bones/animations
  193. Problem with UV-Mapping in Lw 5.5
  194. Just got Lightwave 5.5 - Where are some good tutorials
  195. Help on textures?
  196. Croteam's Bomb in mind bending 3d!
  197. Websites etc...
  198. A couple of modeling question
  199. How do attach the head to the body, correct?
  200. Milkshape3D......first contact pending!
  201. Animation
  202. Seriously, how do ppl draw the texture maps?
  203. So how do I split the model(player) into 3 parts again?
  204. New Character Test
  205. problems importing character animation from MAX
  206. Female Model Test
  207. what am i doing wrong
  208. I need to ask a question.
  209. New Hulky Guy Model
  210. Hulky guy with head
  211. some info on what can ss engine do???
  212. Modeling interview setup
  213. Exporting with 3ds max
  214. I am searching for animation programs
  215. Serious modeler and the new patch....
  216. New HiT-SQUAD Gun!
  217. I have some problems with the Bone system of LW5.5
  218. Sam IK setup online
  219. Gaming Modeling Tips
  220. Modellers required
  221. I am a complete beginner and want to get going
  222. Revolver replacements
  223. Textures from Max into Serious Modeler!?!
  224. Weapon Replacements
  225. body model steps
  226. Easy cheap modeling program here!
  227. animate photos
  228. Low Polygon Count Books?
  229. I need a model
  230. Alpha Mapping
  231. Skinning
  232. Finally got some free time....
  233. MAX 4 ho!
  234. Figure this out
  235. Model request
  236. Skeletal animation?
  237. Easy UVmapping Tutorial for Lightwave
  238. UV-Mapping problems
  239. My First Model
  240. How can I convert *.tex files to *.bmp or others format?
  241. is anyone working on a .mdl exporter fo MAX(/ms)
  242. uv map 5.6? LIGHTWAVE
  243. Modeling Question
  244. Another model request
  245. Aaaah, I think I screwed up.
  246. Lightwave 6 question
  247. I NEED A FRAGMATCH *TUTORIAL
  248. Cant find the Export function for Eps files
  249. How does the green collison box work?
  250. disapears when i walk away