View Full Version : May B dumb question: How do I play my created levels in-game?
ArmageddonX
02-14-2002, 01:50 PM
I just created a level for SS:SE that is incredibly simple, It's three rooms with a decent amount of lighting with a ton of bars floating in air to jump around on. It's an agility test and not too easy. Being that I don't have a website, and I don't really wanna send this map to ppl who email me here... plz don't send me a ton of emails, asking for the map :).
Ok, so, now that I've created it, tested it in the editor, how do i play it in the game itself of SS:SE?
P.S. I DID look for an answer to this in the previous posts but couldn't find it.
HighMaintenance
02-14-2002, 01:55 PM
in the editor press the world button up top. name the map down at the bottom. Check off the e,n,h,s boxes. Save the map. Move it from the worlds folder to the level folder. Look under custom maps for the name you made in the editor, NOT the file name.
ArmageddonX
02-14-2002, 02:12 PM
So e, n, h, s stands for easy, normal, hard, serious?
ArmageddonX
02-14-2002, 02:34 PM
It still doesn't show up!
LEVEL: My level has only 4 things in it. The one player start with the 16 squares and the start flag on top, 3 moderately powerful light entities, 3 rooms, and about 24 non-room polygons (creating things to stand on). I gave it a file name, map name, and I clicked on that world button and checked e, n, h, and s. I didn't give it a description or anything else like that.
DIRECTORY: I'm thinking that LevelsMP are for cooperative play and Levels are for single play of your created maps. Therefore the Levels directory is what Single Player - Custom Game looks at and LevelsMP is what Network - Start Server looks at. I placed the file(s) into both folders and my map didn't show up on either menu.
EXTENSIONS: The normal created map in the editor is .wld. It looks like the levels of the game have both .wld .tex (??) and sometimes .vis (??). Also I THINK that when I made those adjustments it created a .tbn (??). I copied both the .tbn and the .wld into both directories.
Me still needs some help! :confused:
the lone crouton
02-14-2002, 03:08 PM
What TheHappyHomo said, but you need to copy and resave any of the .vis files you find in the directory that all the other levels are in. Resave it with the name of your map. The contents of the .vis file are irrelevant. Your map should now show up under Custom Levels. Good luck.
ArmageddonX
02-14-2002, 03:25 PM
Yay! It works! All I needed to do was rename a vis file to filename.vis (mine was Agility.vis) like you said and ensure it was in the right directory and all's well! Thank you much!
Now that I can actually play em outside of test mode. I wanna learn more. I'll check if theres a level editing forum here and ask a bigizillion questions that the tutorial doesn't answer.
-=(OUTLAWS)=- SIFI
02-17-2002, 04:08 PM
it wasn't a stupid question i need help with it to... if that makes yo fell better
Michael Harris
02-17-2002, 05:54 PM
This question keeps getting asked, so I wrote up a tutorial on the matter (editor installation, .gro files unzipping/distribution, creating a minimal world, making a world playable in the game). It is written in my usual verbose excrutiating insultingly detailed style ;-)
It is available in plain text form here in the FAQ subforums as:
How To Make A World Playable In Serious
http://forums.seriouscommunity.com/showthread.php?s=&threadid=10145
It is available in glorious HTML and color pictures form on Serious Editing as:
Hello Serious WLD
http://www.massassi.net/serious/tutorials/mapping/hellowld/
And it should soon be up here on this site, in glorious HTML and color pictures form, in the tutorials section.
Hope folks find it of value.
Naythn
02-17-2002, 11:57 PM
Glorious you say? :hat:
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