DaPlaya
02-14-2002, 07:07 PM
Hay there,
me asking another noob :dork: question
-Description:
I would like to make a large map with fairly detailed height map, but i have tried just using a large number of slices but the number of triangles (polygons) becomes too great that the fps of the game are reduced drastically.
-Question:
Is there any way of using the Brush mipping feature in the Serious Editor to make the ground made by the Terrain feature so that there is more triangles (polygons) where the player is standing and mot so manny where the player is not (ie: neer the horision) if the terrain is all one entity?
or does the Serious Editor not have the capibality to preform this task?
me asking another noob :dork: question
-Description:
I would like to make a large map with fairly detailed height map, but i have tried just using a large number of slices but the number of triangles (polygons) becomes too great that the fps of the game are reduced drastically.
-Question:
Is there any way of using the Brush mipping feature in the Serious Editor to make the ground made by the Terrain feature so that there is more triangles (polygons) where the player is standing and mot so manny where the player is not (ie: neer the horision) if the terrain is all one entity?
or does the Serious Editor not have the capibality to preform this task?