Joben
03-19-2002, 06:26 PM
Donno if this is obvious but here goes.
I was reading in the SE forum a post by a guy who didnt get why the enemys
spawned in full view of the player. He thought it was 'unrealistic'.
Well a bunch of ppl including me nicely explaned to him that Sam isnt intended to
be realistic but it got me thinking.
The question "what if someone did want to make a 'realistic' map?" was raised.
It was pointed out that you can set enemys to be spawed at level load.
Someone ealse pointed out that in large numbers they would bog the game down.
Well here are my thoughts about a possible solution for getting "realistic" enemy apearance.
Simply set the spawn trigger out of sight of the place were the monsters apear.
Enemys can have their spawning started by a player picking something up
or walking oven a specific place right? then just put that trigger out of sight of
the place they spawn.
(So they would spawn as you walked down the hall to a room for example
instead of normal Sam style with them teleporting in while you were IN the room)
This would simulate nicely haveing "realistic" persitant enemys.
They would seem like they were in the world before you arived.
Of course you could have one of two prespawned in each group
so you could hear them growling as you got near.
Well hope that is useful to someone. :hat:
I was reading in the SE forum a post by a guy who didnt get why the enemys
spawned in full view of the player. He thought it was 'unrealistic'.
Well a bunch of ppl including me nicely explaned to him that Sam isnt intended to
be realistic but it got me thinking.
The question "what if someone did want to make a 'realistic' map?" was raised.
It was pointed out that you can set enemys to be spawed at level load.
Someone ealse pointed out that in large numbers they would bog the game down.
Well here are my thoughts about a possible solution for getting "realistic" enemy apearance.
Simply set the spawn trigger out of sight of the place were the monsters apear.
Enemys can have their spawning started by a player picking something up
or walking oven a specific place right? then just put that trigger out of sight of
the place they spawn.
(So they would spawn as you walked down the hall to a room for example
instead of normal Sam style with them teleporting in while you were IN the room)
This would simulate nicely haveing "realistic" persitant enemys.
They would seem like they were in the world before you arived.
Of course you could have one of two prespawned in each group
so you could hear them growling as you got near.
Well hope that is useful to someone. :hat: