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phpPhreak
03-22-2002, 09:40 PM
Whats the format for the messages?

Don't post the stuff from the FAQ I know what it says, but can some one write out a little example for me?

thanks.

Iirion Claus
03-23-2002, 11:13 AM
From the Item-by-Item, a very thorough document that can be downloaded from Seriously!'s misc download section:
MessageHolders are used to store NETRICSA messages for later activation. The standard format for a NETRICSA message is:

SUBJECT
[this text will be displayed in topics list and on title]
IMAGE
[either none, model, picture or statistics]
[none: nothing here.
model: the internal name of the model. Additional identifiers can only be added in the code of the game, under CompModels.
texture: location of folder to display
statistics: nothing here. Will be appended in the game's code.]
TEXT
[text to be written by NETRICSA]

Notice putting spaces before TEXT will yield an error message and prevent the message from displaying properly. Additionally, the location of the message's file affects where the message will be displayed in NETRICSA-
folder name location in netricsa
background strategical information
information tactical information
enemies enemies
weapons weapons
statistics statistics
others tactical information; will display an error, but message will still work

Properties Rundown
Misc
~ Distance. Absolute.
~ Message. Location of message; should be a simple text file, formatted as explained above.
~ Next. Absolute.

Notes
~ This can't be found in the default virtual tree; you must add it manually by dragging the file MessageHolder.ecl from the \Classes\ folder in Serious Sam to your editor virtual tree.

If you need examples, you can find them under the folder Data\Messages on your game folder.