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GaidinTS
03-27-2002, 12:04 AM
I'm a serious sam mapper, but have been mapping since the days of doom. What I need is a small group of trustworthy people who can play through my maps and give me their honest opinions on it. I feel testing is one of the most important parts of mapping, so beta testers are crucial. If you are interested, drop me an email @

tshannon@jc.edu

thanks.

check out my site to see some of my older work (my serious sam stuff is way better:bgrin:

Oswald
03-27-2002, 12:06 AM
Damn, your HL mapping skills are evident and impressive.

I would Beta Test, but the team takes up my time.

I hope somebody tests man... this guy looks good! :bsmile:

Super Dave Osborne
03-27-2002, 12:27 AM
I'll be glad to, would it be cool if I finished the game first ? Or do you need testing soon ? Either way.

Credentials ?
Have spent years playing Motocross Madness 1 & 2, if you are familiar with TwistedDirt, then you know I'm safe. If not, these guys are one of the premier track making teams for the game, they'll spend up to 6 months developing a track - well, I was a beta tester there, and well trusted. I'm in the contacts as X_McD (Marc).

http://www.twisteddirt.com

sartophiketle
03-27-2002, 12:35 AM
email headed your way :D

Mordkessel
03-27-2002, 01:51 AM
Hows about posting a screenshot of one of your SS maps?

ZEN
03-27-2002, 02:06 AM
can ya pm me or just say here as to whats involed with testing?

sound like fun to me so far....:)

crunchy
03-27-2002, 02:10 AM
I volunteer, if you want a 50 yr. old checking the playability of your maps. I've been in Sam for a year and have played or tested nearly every map that has come out. I will give you a mature opinon.

Rodzilla
03-27-2002, 07:33 AM
Originally posted by Mordkessel
Hows about posting a screenshot of one of your SS maps?

Hows about posting in the right forum. I know it's hard to, and all, what, with this being a thread about sam maps and there being a category called "Mapping," but still...

GaidinTS
03-27-2002, 08:49 AM
Sorry rod. I figured mapping and testing were different things. I posted stuff about my map before in the mapping and got it moved, so I figured it was strictly about the creation of a map and etc.

anyway here's some screenshots of my current work, and thanks to all who sent me an email. The great number of replies really helps when choosing beta testers. Thanks.

http://www.jc.edu/users/students/2005/tshannon/halls1.jpg

http://www.jc.edu/users/students/2005/tshannon/halls2.jpg

the map may or may not have changed since these screenshots were taken.

Mordkessel
03-27-2002, 10:00 AM
Maps for FE or SE?


btw Rod, do you have to move the thread or the author?, just curious.

GaidinTS
03-27-2002, 10:56 AM
Sorry forgot to say: it's a First Encounter map, because I started it before I picked up the second encounter.

****
edited
****
sorry to not post this earlier, it's a deathmatch map with room for about 8 - 10 people.

Mordkessel
03-27-2002, 11:00 AM
Looks real good, got any brushed metal textures?

crunchy
03-27-2002, 01:50 PM
I shoulda looked at the whole thread. I'm still having problems reinstalling FE after a reformat. Even if I don't, there are enough in the clan to give you a honest test.


BTW, will the map support multiplayer?

sartophiketle
03-27-2002, 05:33 PM
Originally posted by crunchy1951
BTW, will the map support multiplayer?

it's a deathmatch map :)

Shrinker
03-28-2002, 03:31 AM
hm ... the screenshots look so "architecture-see-what-i-can" like
...
you have always put a box box around your maps - that looks ugly
try to make the zone the player can walk not so boxy but a bit more curvedly
man!
on your site: the hl-levels - repeating "big" textures in a big room are what I really donīt like to see in maps I play


this isnīt to make you angry - I just said what i think about it.

Shrinker
03-28-2002, 03:43 AM
Argh!
I mean big box, not box box.

GaidinTS
03-28-2002, 11:26 AM
Thanks for the heads up. This is one of the things I'm trying to work on with my maps. Also with Half-Life I felt so constricted with what you could do with the maps. You had to make the textures big to keep the poly count low in big areas. That's why half-life doesn't support big rooms, and thats one of the main reasons I switched over to Serious Sam.