View Full Version : Can Polys get any smaller?
GaidinTS
04-01-2002, 02:05 AM
Can you make a smaller polygon then then the smallest grid size in Sed? I've tried doing it manualy, but it won't let me get any smaller. I haven't tried, but I suppose you could cut into it to make it smaller using another poly, but that would get annoying to do all of your detail this way. Is there anyway around this limit?
Shrinker
04-01-2002, 04:40 AM
0.03125
is the smallest you can edit by hand and set as height
(like a unit in quake)
Earthling
04-01-2002, 08:27 AM
If you create, say, a 0.5x0.5 32-sided conus, you will get smaller polygons, but it's impossible to do it by hand. Though - not sure if it works - you could try selecting a vertice, pressing "N" and setting the co-ordinates manually.
Shrinker
04-01-2002, 10:49 AM
you are able to move the edges of a box while creating it
Shrinker
04-01-2002, 10:50 AM
hey! that thing with N is cool...
sh0dan
04-01-2002, 12:09 PM
Nah - it's not that cool - you'll run into many precision errors, if you try to do CSG-oprations (add/subtract) with your modified object, with a great chance of creating holes in your geometry.
It's for the same reason it is dangerous to freely rotate your objects before using them for CSG-oprations, since the vertices will not fit to the grid.
You CAN disable the binary grid (CTRL+B), but Croteam doesn't recommend it:
Quote from the help-file:
Decadic grid. Don't use it. Humans think decadic, machines not. They prefer binary. So, it is much better to use binary grid (there are lotta reasons, I can't mention them here). The main issue is precision. You can have some glitches in geometry that are directly caused by decadic grid imperfection.
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