wsimike
04-01-2002, 02:45 AM
Hey all..
Okay, I feel real dumb about asking some of these questions, but I've looked around for info on them and have been unsuccessful in finding any.
1. First.. and most vexing, how the heck do I test my level inside SeriousSam? Not the editor.. the actual game?
I've done the whole saving the level, saving a thumbnail and creating a .vis file as suggested in a tutorial I read, and that's not working. I tried saving it to the root SS folder.. nothing. Tried saving them into the Worlds folder.. nothing... It's getting a bit frustrating to say the least :-).
2. That leads me to my next question.. what is with all the folders for levels, anyway? Why is there a worlds folder, a levels folder and then a separate levelsMP subfolder?
3a. I'm working on a smallish "single courtyard" type map so I can experiment with different things - skyboxes, directional lighting, ambient lighting, creating buildings, etc. etc.. One thing I keep running into is that when I create a building in a corner of the courtyard, it lights and shadows the ground just fine.. but it doesn't cast a shadow on to the wall it's right near. Why is this?
3b. Also, regarding the same structure (just a simple 10 sided conus sitting atop a square platform in case it's pertinent). For some reason, when I first created it, it wouldn't show up when testing.. the shadow from it would be there.. but the building or platform wouldn't be. Then, I don't know what I did, but it would show up - but not be solid and I could run right through it... this I haven't figured out yet.. So what exactly is the process involved here to get a building sitting itself (on a separate layer than the "courtyard" worldbase) where it shows up in the game *and* is solid?
4. (edited - forgot to ask :-) - How do you scale a selection of vertices? Say, to make a tower narrower at the top than at the base, etc?
5. And finally.. where do you find the trees and plants models and how are they loaded into a map? I unzipped those .gro files as recommended but don't know how to load them into the map either via the virtual tree (can't seem to find them in there) or by any other means.
And.. that's it for the moment... I'm sure more will crop up as I go along.
Once again, Thank You in advance for any help y'all can provide!
Take care,
Mike
Okay, I feel real dumb about asking some of these questions, but I've looked around for info on them and have been unsuccessful in finding any.
1. First.. and most vexing, how the heck do I test my level inside SeriousSam? Not the editor.. the actual game?
I've done the whole saving the level, saving a thumbnail and creating a .vis file as suggested in a tutorial I read, and that's not working. I tried saving it to the root SS folder.. nothing. Tried saving them into the Worlds folder.. nothing... It's getting a bit frustrating to say the least :-).
2. That leads me to my next question.. what is with all the folders for levels, anyway? Why is there a worlds folder, a levels folder and then a separate levelsMP subfolder?
3a. I'm working on a smallish "single courtyard" type map so I can experiment with different things - skyboxes, directional lighting, ambient lighting, creating buildings, etc. etc.. One thing I keep running into is that when I create a building in a corner of the courtyard, it lights and shadows the ground just fine.. but it doesn't cast a shadow on to the wall it's right near. Why is this?
3b. Also, regarding the same structure (just a simple 10 sided conus sitting atop a square platform in case it's pertinent). For some reason, when I first created it, it wouldn't show up when testing.. the shadow from it would be there.. but the building or platform wouldn't be. Then, I don't know what I did, but it would show up - but not be solid and I could run right through it... this I haven't figured out yet.. So what exactly is the process involved here to get a building sitting itself (on a separate layer than the "courtyard" worldbase) where it shows up in the game *and* is solid?
4. (edited - forgot to ask :-) - How do you scale a selection of vertices? Say, to make a tower narrower at the top than at the base, etc?
5. And finally.. where do you find the trees and plants models and how are they loaded into a map? I unzipped those .gro files as recommended but don't know how to load them into the map either via the virtual tree (can't seem to find them in there) or by any other means.
And.. that's it for the moment... I'm sure more will crop up as I go along.
Once again, Thank You in advance for any help y'all can provide!
Take care,
Mike