View Full Version : A quick way to get trees to make noise when being destroyed?
DiEgo
05-31-2002, 08:55 PM
I could go through and set up SoundHolders and Triggers and rig up the triggers for every tree, but... is there a quicker way? My experiments with cloning the trees with the soundholders and/or triggers didn't work... so is there a shortcut to this?
Unwary_Thief
05-31-2002, 09:14 PM
Im not completly sure what you mean, but the way I got my trees to destroy with everything was to copy all of the destruction parts, including sounds, debris, and FX markers, then all the links stay intact.
Next was just to copy the actual tree that you see in the world when playing the game, then just link the destruction property to 'Tree20 Destruction 0', this was for the oak tree, so names might be a little different for other types. An easier solution for multiple trees; select all of the the game trees at once, and select the destruction to the appropriate target. Saves a lot of time rather than having to select each one individually.
HTH
DiEgo
06-01-2002, 02:16 AM
What I meant was how to, after creating the custom model destruction, get the appropriate noises (tree branches falling) to play without having to set up sound holders and triggers to create the sounds for every single tree.
What I already did was to copy everything needed from Croteam, and it works fine, but it really irks me to not how it works.
Earthling
06-01-2002, 03:43 AM
Trigger's always have their targets erased when copied, this is to prevent double-triggering and such.
Matt4life
06-01-2002, 09:17 AM
copying and pasting is the way to go. lol
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