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Luc
06-11-2002, 10:42 AM
Hey hey kids..

Is it possible to change the heightmap for a terrain brush after it's been placed in the world? I moved one of my levels from one mod dir to another, and the game keeps looking for the heightmap in the first dir. It's the same heightmap, just in a different location.

Obviously not ideal as i want to package it all in one dir within the \Mods dir, and not have to create another dir with just one texture in it.

DiEgo
06-11-2002, 11:23 AM
Are you talking about the heightmap that creates a terrain brush, or a heightmap that shows where grass and rain show up? With terrain, you need to remake the brush. With grass and rain, you can remake and resave the heightmap in it's new directory.

Luc
06-11-2002, 01:06 PM
I was talking about the heightmap that creates the terrain brush. Oh well, looks like i'll have to re-create it... :patch:

Bwian
06-11-2002, 03:46 PM
Yeah, you'll have to make a new brush if it has already been created and CSG'ed. While you're in CSG mode however, you can edit the heightmap in another program, save it, and go back to SED and see the changes before you place the brush.

Luc
06-12-2002, 10:36 AM
I didn't have time to re-do all my brushes, so i just HexEdited the .wld and replaced the dir paths. Much easier. :hat:

Bwian
06-12-2002, 03:42 PM
:eek: and that WORKS?

--Fragman--
06-12-2002, 03:46 PM
would be cool, I should try this, too.

Luc
06-12-2002, 05:41 PM
Yeah it worked, but i had to keep the same number of characters in the path, so my texture had to be renamed and put outside of my \Textures folder. It's a bit messy, but saved me building all 6 of the levels again.

Bwian
06-12-2002, 09:36 PM
I was just thinking how the terrain would mess up, when you have other objects and such cutting into it or added to it. I figured it would store world information in some sort of compressed points/polygons/sectors method.

Luc
06-13-2002, 05:46 AM
It might do, but the heightmap i was replacing was EXACTLY the same as the one there already, just in a different directory. IT was in an old mod dir, and i needed it in my new mod dir. That's all.