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View Full Version : maps of the strange veriety


snwexew
06-16-2002, 12:37 AM
:bsmile: ok, has any one experimented with caves? i was interested in makiong a corel reaf level and wanted an underwater cave any one have any ideas on using dispacement maps to get the cave lookin realistic i figured justmake a bottom and top but if anyone has any ideas id love to hear them. also anyone have any pointers on map textures like making 1 huge level texture then adding bump and such.


y0 r0x0r the l3v3l shizit

snwexew
Obsessive Compulsive Designs

DiEgo
06-16-2002, 12:58 AM
Yeah, using displace maps is a good way to get a gave effect. For tunnels, I like to use a torus brush with some vertex editing.