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Kebab
10-09-2001, 08:58 AM
Here is the deal :
i want to make a big giant screen in my cyber-like level.
On this screen the player can watch some ad for the new cyber-cola :)
I ve the 10 frames in .tga format.
How can i do that ? (example needed plz)
No help found in the s.editor :(

ps: will this animated tex have an impact on performance ?

Soooorrrrry 4 the bad english cauz' am french ;)

Armern
10-09-2001, 09:03 AM
well here's what i do. Go to SEd and say create texture, click on animated texture. Then u will have to select all the frames in .tga format. then change the TEXTURE_16BIT NO
to TEXTURE_32BIT NO. also behind your textures names change the weird null thing i believe it was to .tga

when u do this it should work fine.

HighMaintenance
10-09-2001, 09:25 AM
you must be psychic guy!

I was writing down design details for
my map last night and I was wondering
the exact same thing!

Thanks for the answer armern

pompey
10-09-2001, 09:47 AM
WARNING, do not put ur frames in a folder that has a space in the title, e.g. serioussam/my frames/ cos the space confuses it. I spent TWO days finding that out! damn im still pissed off!

Kebab
10-09-2001, 12:00 PM
Hu hu sorry i didn't saw the previous topic ;)
Thx for ur help guyz !

HighMaintenance
11-14-2001, 03:31 AM
HEy armern you said "then change the TEXTURE_16BIT NO
to TEXTURE_32BIT NO."

This is all there is in the file when I click create animated texture

;* Texture description
TEXTURE_WIDTH 32.0000
TEXTURE_MIPMAPS 8
ANIM_START
DIRECTORY Textures\Mine\Credits\

;* Animations
ANIMATION Default_Animation
SPEED 0.1
FRAMES 2
* *Test.tga
* *BlankBlack1024.tga
ANIM_END
END

Where is the bit depth specified?

PS. I checked in PSP and the files are being saved out in 24 bits. That is the problem? How do I make PSP save a .tga image as 32 bit?

Thanks

(Edited by TheHappyHomo at 8:55 am on Nov. 14, 2001)

Armern
11-15-2001, 02:13 AM
Well, i think that CT changed the Animated texture thing in 1.04. Seeing as there WAS that text in 1.02! :) But now you don't have to do that nemore :)

GaryP
11-19-2001, 02:26 PM
Hey TheHappyHomo.  Are you thinking about usint this for your "changing" textures?  I have the same problem.

HighMaintenance
11-19-2001, 08:08 PM
More descriptive please. Me no unnerstan. ;)

GaryP
11-20-2001, 08:26 AM
You had a question here ago on being able to change a texture.
http://dynamic.gamespy.com/~serioussam/ikonboard/topic.cgi?forum=5&topic=1727
Were you thinking of using this technique for this?