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View Full Version : And how do we make windows ??


BadSpeed
09-04-2001, 04:09 AM
which you can see throu of course ....

sh0dan
09-04-2001, 05:48 AM
Make your window polygons translucent and portal.

Other than that i use full bright and a reflective texture that has additive blendmode and polygoncolor at approx 50% .bright

[glass reflection map]
http://cultact.interact.dk/kpo/glas.jpg





[final picture]
http://cultact.interact.dk/kpo/pic.jpg

BadSpeed
09-04-2001, 06:01 AM
thx a lot dude :o)

How did u make ur door that we can see ....
cause I want to make a rotative doors ...

Earthling
09-04-2001, 07:32 AM
Just create a MovingBrush; the small globe thingy will be the axis.

sh0dan
09-04-2001, 08:00 AM
Use moving brushes.

-) Drag a moving brush entity into your world (the icon with the white plate and the arrow)
-) Add your door geometry to the movingbrush worldbase
-) Rightclick on the movingbrushmarker icon (white plate with 3 arrows)
-) Select "select for dropmarker"
-) Select your door entity.
-) Place it in closed position
-) Press 'D'  - a movingbrushmarker will be created with the position and rotation of your closed door
-) Move/Rotate your door open
- Press 'D' - another movingbrushmarker will be created
- Set your movingbrush target to the closed door marker
- Set wait on your closed door marker to 5.
- Check "stop moving" on your open door marker

- Add a doorcontroler entity to your world
- Set doorcontroller target to your moving brush (not a marker)

That should be it (i hope)

Targets (just for a checkup)

Dorcontroller target 1: Moving brush
Movingbrush target: Closed door marker
Closed door marker target: Open door marker
Open door marker target: Closed door marker

BadSpeed
09-04-2001, 11:15 AM
thx a lot Shodan !!
my door is working very well :)

but my windows is not really working. I still see the texture that I put it on ... du  I have to have a specifique one  ...

and where can I find ur texture ??

sh0dan
09-04-2001, 11:39 AM
Here are the polygon settings:

http://cultact.interact.dk/kpo/tools.gif

You can just take a paintbrush in photoshop and draw a little something here and there. The pattern doesn't matter. (white on a black background)


(Edited by sh0dan at 3:41 pm on Sep. 4, 2001)

BadSpeed
09-04-2001, 11:43 AM
thx thx thx !! :o)

BadSpeed
09-04-2001, 11:44 AM
don't you want to map for my mod ? ;)

Smithboy
09-04-2001, 12:54 PM
Looks like a good glass texture. I was using a light metal reflection texture for mine.

sh0dan
09-04-2001, 01:31 PM
Sorry I haven't got the time for it. But since I would like to support the MOD community I help out in Coding/Mapping/Modelling

BadSpeed
09-04-2001, 01:34 PM
oh men ur coding 2 !!
plz !!
My mod really needs u !!! :)

Acolmiztli
11-04-2001, 07:20 PM
JUST WANTED TO POINT OUT THAT THERE IS A TOPIC WITH BREAKABLE GLASS TUTORIAL IN IT : DO A SEARCH!!

addman
11-05-2001, 01:49 PM
and that this is the mapping forum,
not the Modding Forum.
Have a nice day :biggrin:

Naythn
11-05-2001, 03:34 PM
Quote: from sh0dan on 5:48 am on Sep. 4, 2001

[glass reflection map]
http://cultact.interact.dk/kpo/glas.jpg


This image is from Quake 3.