View Full Version : I need hailp again.
JSTK3K
10-09-2001, 05:18 PM
Every time that I try to Create a torus primitive the Same message Pops up no matter what ever I do or what button I push, The message States " WorldEditor: ERROR: Primitive that You want to use has non planar polygons.Make sure that stretch x and stretch y are same or us triangularisation." What in the world am I suppose to do? Cause The X thinggy and the Y thinggy are the Same Even thought it dont show up in the Torus Primitive menu anywhere. Why can't I use Torus Primitive? Does the Program hat it or something? Is it meant for Only Developers of the Game, Like so many other options seem?
pompey
10-09-2001, 05:46 PM
hello, welcome to the frequently asked question automatic reply service, please wait while we try to connect you:
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This is a bug, you have two options:
1. download patch 1.04
2. click 'create torus primitive' button, in dropdown box in the centre of the second row of the toolbar, (the one that normally says none, or none available) change this to another value, e.g. centre. This will solve your problem.
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end of transmission.
btw, u have the same tools as the developers did, in their entirety.
TheAlbaniac
10-14-2001, 06:32 AM
I thought I could use the torus to create a 'half-donut' shape. I can use that for corridor turns.
The problem is. The torus is a twisted donut, more like a spiral. Is there any way to turn the spiralling off? To get an arc?
addman
10-14-2001, 10:41 AM
you could try setting the radius really small, then removing a room so you just have quarter of the circle
Earthling
10-14-2001, 12:14 PM
TheAlbaniac, just set the "height" value to 0.
Jedi Outcast
10-15-2001, 11:16 AM
i never really could get the torus primitive to work properly. :p But then again I havent needed it.
The torus primitive 0wnz_y00!
although this is perhaps a bad time to say this...
I think LSD's avatar is especially perfect considering his nick :)
Instetus
10-16-2001, 01:49 PM
LSD, lol, lol, lol!!!!!!!!!
lol
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