Liquid Morphine
10-11-2001, 08:27 AM
In my level, 4 badly triangulated polygons are somewhere. Unfortunately there are 23220 polygons that are making it a bit difficult to find just those four.
In Half Life there was a trace tool that would point to where the level was leaking. I am wondering if there is a similar way to get to them in SS.
Does it matter if they remain in the level, apart from when you do find them you are able to look into the 'void'. In half life, sorry to bring that up all the time, but I know it well, it would reduce the performance of the vis utilities. But SS works differently.
Thanks,
Matthew
http://www.liquidmorphine.com
In Half Life there was a trace tool that would point to where the level was leaking. I am wondering if there is a similar way to get to them in SS.
Does it matter if they remain in the level, apart from when you do find them you are able to look into the 'void'. In half life, sorry to bring that up all the time, but I know it well, it would reduce the performance of the vis utilities. But SS works differently.
Thanks,
Matthew
http://www.liquidmorphine.com