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Ian Partridge
09-29-2001, 10:10 PM
hey mapping gurus can u lend a hand here b4 my brain seriously melts down im trying to figure out how to make barrels tha explode when shot and make a shokewaveand damage and set off others to form nasty chain reactions

and also i was wondering if therea way to make a mario type box for items  that u jump to hit them and they drop an item and i want them to reaspawn

plz help me com on lsd pompey anyone help

DiEgo
09-30-2001, 12:28 AM
for the exploding barrels... with the latest version of SS++, you can have a block explode and send off shockwaves and chain reactions with the explosion entity and the wood debris type. what you might be able to do is have some destroyable architecture trigger an explosion when it is destroyed. mess around with that idea a bit, and you might come up with something good.

as for the box item dropper thing, do you want the box to be destroyed or just throw an item down to the player? if its the second one, set up a touchfield right under the box to target a copier right near the box. the copier will copy an item and spit it out, like spawning templated enemies. for the first, i dunno... can destroyable architecture/moving brushes be copied?

pompey
09-30-2001, 06:03 AM
hmmmm, can u get a switch to be activated by a move on touch property, that could then target a trigger to spawn the item u want. ill see what i can find out.

Earthling
09-30-2001, 01:16 PM
I tested the crate thing, got it to work except that you died when you jumped on it... Worked fine if the TouchField wasn't above it or if I was using godmode, though.

The exact thing you need requires custom coding though, I'm afraid. Unless you try using a model..?

Iirion Claus
10-01-2001, 05:24 AM
Quote: from Earthling on 6:16 pm on Sep. 30, 2001
The exact thing you need requires custom coding though, I'm afraid. Unless you try using a model..?

Either use one of the game's explosion models and add an area effect damager, or download the SS++ mod from Seriously!'s modding section- it has a built in explosion entity, designed just for that.

LSD
10-01-2001, 10:16 AM
an effects marker should make an explosion, if set to that type. then just make your model, give it a destruction  (one of those little model destruction things, looks like a saw) and then make the Destruction target the explosion.. or do i got that backwards... hmm. i think thats right. you could also have the model target a trigger, then you could have the trigger set off an explosion, a damager, and some kind of shaker thing??

IanjPartridge
10-11-2001, 03:46 PM
ok now that i got it how do i do it