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SuperMang!
10-01-2003, 10:26 PM
how do i make a trigger entity activate when i skip a camera sequence?

what im trying to do is when the player is on a fake title screen, a message says, "Press use key." when the player skips the stationary camera, another trigger is triggered and turns on another camera with a fake loading screen.

is this possible?

SuperMang!
10-01-2003, 11:28 PM
in case you are wondering, this is what it looks like:

one is serious
10-02-2003, 12:00 AM
Hmmm... One way is to skip a camera marker by checking the box that says skip camera marker in the camera marker you want to skip properties. But then you wouldn't have the second loading screen. Oh well.

SeriousGamer
10-02-2003, 03:39 PM
On the camera there is a propery called "on break" this triggers something when you skip the cutscene. Use that to trigger the next camera. It only works, however, if you have a player action marker set to "wait forever" or something like that. I just learned this yesterday from AverageJoe. By the way that level is lookin pretty phun.

SuperMang!
10-02-2003, 03:54 PM
so THATS why the OnBreak didnt do anything.

ive noticed that there is an action in the PAM called 'release player'
perhaps that will undo the waitforever?

if this succeeds, people can make maps with the appearance of mods. :)

SeriousGamer
10-02-2003, 04:10 PM
so THATS why the OnBreak didnt do anything.

ive noticed that there is an action in the PAM called 'release player'
perhaps that will undo the waitforever?

if this succeeds, people can make maps with the appearance of mods. :)

And if that doesn't work then you can just make a seperate level for fake screens in which the "on break" property triggers a world link, like it is done in mods.

SuperMang!
10-02-2003, 07:32 PM
it works perfectly now!

thanks a million, man!