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View Full Version : Ok I made a snake, now what?


Drackus
04-29-2001, 10:04 PM
I just finished making a snake for my mini-mod. I can bring it into the game with the model holder, skinned and animated but it just sits there flipping back and forth. I haven't seen anything on making your own creatures and bringing them into the game. I want them to act just like the OneEye's(follow you around and hurt you) but how do I go about it? It would be nice if in the modeler you can choose a behavior script...essentially assigning a bunch of attributes.
Thanks

Earthling
04-30-2001, 06:25 AM
Adding new enemies always takes extra coding.. I suppose you could try changing the Gnaar model to the snake, and tweaking the speed and such...

Admir Elezovic
04-30-2001, 08:35 AM
You can use it as replacement for gnaar. Make animations with same names as original and it will work. Adding new enemies require little coding (check SDK).


Admir

Drackus
05-03-2001, 03:26 PM
Yeah but unfortunatley that requires me to have Visual C++ 6.0 which all I have is 5.0 so I am unable to do any of the coding to make a new one :( Wish you could make an easier way of getting new creatures into the game with new behaviors

Admir Elezovic
05-04-2001, 02:02 AM
I am sorry but that is currently only way to do it. We have some ideas how to implement those things more flexible in next reincarnation of engine, but for now....

Admir