Vagabond
04-15-2001, 01:19 PM
Okay I'd like the lowdown on SS player models, I don't have the game (yet) so I figure I'd while away the hours making that female model I pimped in the female player model thread ready for Serious Sam.
What I need to know is this: How do I layut the animations... is there a hard-coded animation list or is it more flexible like quake 3?
How do I get the model into serious modeler(is it a load of 3ds files in each frame of animation?)
What skin dimensions can I use and how many skins can I use.
And can someone give me a rough estimate of what a player model can be and what are the limits polycountwise?
Are the models segmented and If so does each segment have different animations(I hope not).
And do I have to make first person arms and hands to go with the model?
Thanks,
Vag
What I need to know is this: How do I layut the animations... is there a hard-coded animation list or is it more flexible like quake 3?
How do I get the model into serious modeler(is it a load of 3ds files in each frame of animation?)
What skin dimensions can I use and how many skins can I use.
And can someone give me a rough estimate of what a player model can be and what are the limits polycountwise?
Are the models segmented and If so does each segment have different animations(I hope not).
And do I have to make first person arms and hands to go with the model?
Thanks,
Vag