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Vagabond
04-15-2001, 01:19 PM
Okay I'd like the lowdown on SS player models, I don't have the game (yet) so I figure I'd while away the hours making that female model I pimped in the female player model thread ready for Serious Sam.

What I need to know is this: How do I layut the animations... is there a hard-coded animation list or is it more flexible like quake 3?

How do I get the model into serious modeler(is it a load of 3ds files in each frame of animation?)

What skin dimensions can I use and how many skins can I use.

And can someone give me a rough estimate of what a player model can be and what are the limits polycountwise?

Are the models segmented and If so does each segment have different animations(I hope not).

And do I have to make first person arms and hands to go with the model?

Thanks,

Vag

Admir Elezovic
04-15-2001, 02:10 PM
1) animations have unique names, if animations is missing, predecesor will be played.
2) yes, use script to load series of frames.
3) You can use as many as you want, its controled via .amc file. Dimensions are also optional.
4) no polycount limit, use LOD for faster render.
5) models are segmented (legs, torso, head) and they have diff animations couse you wont run on your hands right ? :)
6) nope, use ours. You can make your own tho.

Admir

Vagabond
04-15-2001, 02:30 PM
So it just looks for run1 and wherever that frame is its played? I dont have access to the full game or the tools but I would like to start on the animations, Can you make it slightly more clear for a dumbass like me. What animations each segment needs and if they need to be a certain length...

Admir Elezovic
04-15-2001, 04:45 PM
it calls animations and plays them (no matter speed or size), some animations are looping (run, walk), some perform only once (take weapon,....). I can put online excerpt from Serious Modeler help file with list of all animations for diff parts.


Admir

Vagabond
04-15-2001, 05:10 PM
That would be VERY helpful, thanks a lot for your help... Its great how you are so supportive of the editing community. I really have to go and buy the game soon, but I doubt its reached Ireland yet...

Vag