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View Full Version : Importing Lightwave into SeriousEditor


Darkmoon
03-29-2001, 04:33 PM
Hi All,

Im a reasonably experiences Lightwave modeller who is interested in modelling entire levels in Lighwave for importing into SeriousEditor. Firstly: Is the object import only intended for small objects - and is modelling entire levels this way somehow inefficient on the engine (framerates so far suggest not). Secondly: What are the limitations of importing LW into SeriousEditor and are surfaces used in any way etc? Id appreciate any help anyone can offer. Thanks,

Darkmoon

Admir Elezovic
03-29-2001, 05:05 PM
I wouldnt suggest making entire levels as lw object, you will run on some serious problems. The way engine handles visibility, sectors.. you will end up cleaning a lot unused geometry. Rather use imported objects as brushes like portals, bridges and other complex geometry. Mapping and surfaces are lost in import due the way Editor handles mapping and other attributes.

Admir

Darkmoon
03-30-2001, 10:47 PM
Thanks Admir, guess its time to take the proverbial bull by the horns and get into some hard-core Serious-Editor. Shame about the whole level thing, although obviously I understand(!). I made some small arena maps with low poly counts that seem to run brilliantly though (testament to the Engine I guess).

PlanetSerious: Expect to see some levels soon ;-)

Happy developing,

Darkmoon