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View Full Version : Just a very quick question...


Pan Obreza
06-16-2004, 11:26 AM
I made a map, following the Basic Room tutorial, but adding some of my own stuff like gravity change, room slanting etc...

Now I know this sounds silly and unlikely but I do not know how to make it work in-game... Ahem. It works perfectly in the test game in the editor, but does not come up as one of the levels in the game... I tried making a .gro file, still no help...

Please do not send me off to seriousengine.com as our college firewall has blocked it along with some other prominent websites... elderscrolls.com for one, bastards

Murtle
06-16-2004, 12:06 PM
http://forums.seriouszone.com/showthread.php?t=38768. It at least sounds similar to the problem you are having.

If not, the best I can suggest is searching this forum, seeing if there are any other threads along similar lines to what you are talking about.

And I'm sorry if what I linked to isn't your problem. I'm not a mapper (obvious, I'm sure :P), just trying to be helpful.

--Fragman--
06-16-2004, 12:17 PM
If you want to play it in Game, you must go to World Properties and set the flags for your map. (E = Easy, N = Normal, H = Hard, X = Extreme (or Serious), S = Single Player Map, M = Multi-player Map (Co-Op), D = Deathmatch map).

If it is a Single Player map, you must also have a vis named exactly like the map:: example (levels/levelsMP/map.wld, levels/levelsMP/map.tbn and you must create levels/levelsMP/map.vis)


THE CONTENT OF THE VIS
====================

It has only one character ('1').
Open Notepad and press 1. Then goto File->Save As and move to your levels/levelsMP dir of your SS dir. Name it $mapname and click save. Then rename it to $mapname.vis from $mapname.txt.

Now, open SS and see if it will read your map. ;)

Do it like he suggests, but you don't need to put anything in the vis file, it's only important that the file is existing.

Pan Obreza
06-16-2004, 01:42 PM
yeah, thanks a lot, it works now...

I'll remember to look at the existing threads a bit closer

Murtle
06-16-2004, 01:43 PM
I'm glad you got it working. :)