View Full Version : Attempt at making Devil a Deathmatch Player
Acacia22
04-01-2001, 09:55 AM
Howdy all, trying to convert the devil enemy model into a playable multiplayer model.
Problems:
-When game finds amc file it disagrees with my animation setting for the devil model which is 30 animations.
-Can't access the script for devil to update new animations
-Thumbnail appears, but not animated.
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To take the Devil model and make it a playable character, would I have to go into C+ and do big time programming or can this be done through modeler and editing the amc file?
I know the Devil throws flares (there is a seperate model for the flare), but I assume when the game was designed there was no actual assignment of flare throwing to mouse or keyboard, or maybe there was.
Looking to do simple models to add to Sam using Photoshop, Blender and Serious Modeler, but have no clue about C programming and at present don't have the time or money to learn C. Is it possible to make new models without C?
Any help would be greatly appreciated.
Acacia 22
Phantomas
04-01-2001, 11:00 AM
oh oh oh,
this is an interesting topic, cuz I´m also down with modeling..hehehe!
Yup I make weapons and that is my desire for sure
***************Mod of Runes of Babylon*****************
greets
Admir Elezovic
04-01-2001, 11:44 AM
First, for mp character you need 3 models: legs, body and head, second you need animations in model to match animations needed by mp characters, third there must be attachments (body on legs, head on body, weapons on body).
You will need to create new model from scratch to have devil as mp character.
Thumbnail is just image of model converted to texture, you can make animated texture that will be used as thumbnail.
I think making player models chapter in Tools help covers all aspects and needed things for making mp models. Please correct me if i am wrong.
You dont need to do extra coding to get Devil as mp character, just need extra animations, attachments....
Admir
Acacia22
04-01-2001, 04:38 PM
Thanks for the info.
So I'd have to take the devil frame into a mesh program (I have Blender as it's free and all the other software's price tags fall in the grands) and chop him up into three parts-head, body, player. Once the parts were chopped I would have to take him back into modeler and apply the animations specified in the tutorial and label him as a new project.
I was wondering, after completion, would this model still stand four times the size of Sam and is there a way to program him to toss his flares at the click of a mouse?
Acacia22
04-01-2001, 04:47 PM
Quote: from Phantomas on 4:00 pm on April 1, 2001
oh oh oh,
this is an interesting topic, cuz I´m also down with modeling..hehehe!
Yup I make weapons and that is my desire for sure
***************Mod of Runes of Babylon*****************
greets
Bare with me folks, I'm struggling to learn this forum along with the modeler and Blender. =)
So this making of weapons that you speak of, would it involve C+? I grabbed up a copy of Python, it's supposed to make C+ programming a cinch.
I realy want to see this devil as a MP however as well as edit the Sam model so it's completely reflective from head to toe.
Admir Elezovic
04-02-2001, 02:11 AM
Making weapons (replacement) doesnt involve coding unless you are adding new animations or behaviour. Just replace models and animations with your own (tutorial on weapons in Serious Sam should be avail soon). If you want to add your own weapon, modifying existing code is place to start until you get idea whats going on.
Admir
Acacia22
04-02-2001, 06:00 AM
Quote: from Admir Elezovic on 7:11 am on April 2, 2001
Making weapons (replacement) doesnt involve coding unless you are adding new animations or behaviour. Just replace models and animations with your own (tutorial on weapons in Serious Sam should be avail soon). If you want to add your own weapon, modifying existing code is place to start until you get idea whats going on.
Admir
Cool, would I be able to use Python to edit Sam weapons? It's total free ware and I was wondering if it had any limitations. I can look at a program and figure out and alter basic things like:
If impact=20
Then run c:\program files\Serious Sam\Animations\death.ani
This is a shoddy example, but from it I could assume that impact would mean how many times the target had to be hit and the second line would be the path and animation file that was ran once the target's hit number was reached, from which I would be able to change the animation or number of hits needed (maybe), but not much else.
I took Visual Basic I & II in college, It was a struggle, but I escaped the first course with a C and actual managed to program my own calculator (a realy simple one). The second course went waaaaaaay over my head, and ironicaly was being taught from the second half of the book I used in the first course. Fortunately I had a sympathetic teacher who slapped me with a passing C for effort, both classes and teachers had limited time to teach a whole lot in, so it was a crash course in programming more or less.
Admir Elezovic
04-02-2001, 11:26 AM
No idea about programming, we use Visual C/C++ (thats all i know). Best to dl SDK and check code for yourself, i know its written well and noncryptic. If you have probs ask in coding forum, guys will help you.
Admir
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