Joben
08-08-2004, 05:48 PM
This isn't a difficulty objection. It's a play style thing. Croteam would often craft fiendishly difficult battles. BUT if you survived they would spawn in a half dozen health/armor items for you. Most of the time you start each new battle with full or almost full health. This was good, there were time the player could feel fairly safe and take a breather between big waves of enemies.
A Croteam level is like: Big Fight - Health - Little fight - Health - Big Fight
However in a lot of community made maps the player (or at least I) spends a lot of time wandering around for minutes on end from battle to battle with like 9 health and 17 armor never gettign a break because every stupid purple headman is a deadly threat.
Now if you WANT to produce that kind of gameplay thats fine.
But if your going for more of an action feel similar to the Croteam levels IMHO just go ahead and be liberal with the health and armor. Scatter a bunch of little ones around, and after that big battle, dont give the player one health powerup, how about 2, maybe even 3.
A Croteam level is like: Big Fight - Health - Little fight - Health - Big Fight
However in a lot of community made maps the player (or at least I) spends a lot of time wandering around for minutes on end from battle to battle with like 9 health and 17 armor never gettign a break because every stupid purple headman is a deadly threat.
Now if you WANT to produce that kind of gameplay thats fine.
But if your going for more of an action feel similar to the Croteam levels IMHO just go ahead and be liberal with the health and armor. Scatter a bunch of little ones around, and after that big battle, dont give the player one health powerup, how about 2, maybe even 3.