PDA

View Full Version : trouble with a soundholder


Joben
08-08-2004, 06:29 PM
I just set up a touchfield to play a "Boing" sound when the player jumps on a bouncer. I got the sound off the net from here
http://simplythebest.net/sounds/WAV/sound_effects_WAV/miscellaneous_wavs.html

but for some reason even though the sound holder is set to play this sound from my a folder in my Sam directory...it doesnt. it plays /Sounds/Default.wav instead.

So it apears to be unable to read the new sound...any idea why it cant?

Spo_On
08-09-2004, 04:41 AM
This probably isnt the reason but is the new wav file within the ss directory. It usually doesnt allow things from elsewhere.

JohnN
08-09-2004, 09:09 AM
Is the TouchField targetting a trigger first?
Remember the SoundHolder needs a StartEvent not just a plain old trigger...which (I think) the TouchField will send if you are using it's Target property.

BR
JN

Shrinker
08-09-2004, 09:40 AM
Yeah, try using the SoundHolder with a working wav first to check its functionality.

Joben
08-09-2004, 11:37 AM
everything is set up right, touchfield-->trigger, start event --> sound holder. sound file is in SS directory.

its just with that particular sound file, other ones work.
Ive found some other 'Boing' sound effects to use in it's place, i was just wondering what would cause this to happen...

--Fragman--
08-09-2004, 01:07 PM
Hmm, maybe it uses some kind of wrong format, wrong qualilty or something...

Apocalypse_Soon
08-10-2004, 04:05 AM
Yes... The format must be PCM!