View Full Version : gravity issues
I'm having serious (pun unintended) trouble with gravity, basically I'm just making a huge ball bounce around with a gravity marker inside (whose parent is set as the ball). When I play in the real game, it acts like I'm in ZeroG and I float around. When I play in the editor, when I approach the ball and I get thrown up, I don't come back down!! Not fun!
Can someone *please* spread some light on this? Thanks.
Tman
EDIT: I'm pretty sure it has a lot to do with the sector's force being set as the gravity marker instead of NormalD (or whatever it was), but I couldn't find any tutorials that had the gravity actually moving around, and not dealing with what you're walking on, so it's a problem :p
I found a solution! I put a sector 2 feet off of the ground, reaching to the top, and set its force to Normal D, then set the bottom sector to the Gravity Marker. However I'm not sure if this is the best solution or not, or if I could use it in a practical situation (this is just a test map I'm using). I have always landed on the ground in the editor. Now I have to test the actual game...
--Fragman--
08-21-2004, 04:32 AM
hmmm, it's a pretty weird setup to have a gravity marker parented to an entity that is affected by gravity....got to say I never tried that, might be interesting though.
hmmm, it's a pretty weird setup to have a gravity marker parented to an entity that is affected by gravity....got to say I never tried that, might be interesting though.
The gravity marker is in the center, and never affects the entity itself. When you come near it, it swings you around since it's moving. It would be pretty dangerous to have it bouncing around in a hole fragmap :D. It often damages you, either by whacking you on a wall or plummeling you.
Anyways, update: rarely I get into fly mode, but it doesn't affect anything because when I move I always fall down.
Spo_On
08-21-2004, 07:19 PM
Wow that sounds like fun!!! Add it too the SMG collection! (so far it only has one game...that's mine! :grumble: )
I suppose I could make it into an SMG, but what would the goal be? Destroying it? Flinging yourself into a basketball hoop? Heheh, that sounds like fun :D
Spo_On
08-22-2004, 11:59 AM
There doesnt really have to be a goal. Some games are just fun to mess around in. Yours could be a bit like my balance map, if you die, you lose! :D Stay alive as long as possible in other words.
DamianTV
08-26-2004, 02:59 AM
Ok, have to ask, just out of morbid curiousity. There are two "Zero G" types of gravity zones. One is the Zero G default set by croteam, and the other is a manipulation to a gravity marker. The difference: The croteam version you move, you stop. The other version acts like you have inertia in zero g, so whatever direction you were moving in you will continue to move in, regardless of orientation. Have to search the threads for how to do it, I dont remember...
So uh, which version were you using?
Shrinker
08-26-2004, 10:26 AM
... One is the Zero G default set by croteam, ...
It could also be called "NoGAtAll".
:P
Neither, I don't use ZeroG. I use my own gravity marker in the bottom sector, and in the top sector (where you could be flinged into) I used NormalD to make you fall back down.
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