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miky258
08-21-2004, 08:41 AM
It's possible, in the Second Encounter editor to move a light? In sense: i activate a switch, and a light start moving and show me the right way in the level. Is it possible?

Shrinker
08-21-2004, 09:33 AM
Sure.
Just attach the light to a moving brush with its parent property and trigger the moving brush with the switch.
Note that for performance reasons, you should check the light's "dynamic" flag.

Spo_On
08-21-2004, 07:15 PM
There's a level on second encounter I think that has a little path of light travel through a dark room and if you stray of the path you get amushed!! I havent played the missions for ages though so it could be FE.

Grimmjaw
08-22-2004, 04:39 AM
There's a level on second encounter I think that has a little path of light travel through a dark room and if you stray of the path you get amushed!! I havent played the missions for ages though so it could be FE.
U mean Valley of the Jaguar? Well it wasn't done with moving brush attachment thing. It was the animation changer entity. The light animation was NeonLights.ani and its command light off, but with animation changer, it was Light on! Did anyone know what I mean? (My bad english that is)

Discy
08-22-2004, 05:57 PM
Yeah. The lights kept changing because of the Animation Changers. It's very easy to use once you know how to use it.

miky258
08-23-2004, 02:39 AM
Sure.
Just attach the light to a moving brush with its parent property and trigger the moving brush with the switch.
Note that for performance reasons, you should check the light's "dynamic" flag.

Thanks Shrinker!! I discovered that this metode functions on object and items, and i do my tutorial too

Spo_On
08-23-2004, 07:57 PM
It's also fun to do with enemies. In my Goldeneye style bunker map, where you start in a prison. I had a guard with a light attached and deaf and blind flagged come past the door walking. Overall, it is a nice effect. You end up killing him and stealing the key's to the cell door to escape.

miky258
08-24-2004, 02:15 AM
It's also fun to do with enemies. In my Goldeneye style bunker map, where you start in a prison. I had a guard with a light attached and deaf and blind flagged come past the door walking. Overall, it is a nice effect. You end up killing him and stealing the key's to the cell door to escape.

but you use moving brush on enemy?? you can also use the enemy marker to move them ;)

Spo_On
08-24-2004, 06:35 AM
No I meant I parented a small light to an enemy. It looks like he may be carrying a torch or lamp. He was following enemy markers.

Discy
08-25-2004, 03:37 PM
Nice. And after he dies, you should change the color of the light to black with an animationchanger so it looks like the light he carried "faded".

Spo_On
08-25-2004, 03:44 PM
I gave up on the map. It had nice effects but it just was'nt goin anywhere. I'll post a screen in "post your crap" when I go home on thursday.

Fiendian
08-26-2004, 09:33 AM
Amazing things you can do with parenting and MBs if you ask me. :D

You could parent an lamp with light, fire and everything, to Arachnoid´s tail and when he dies, the lamp falls on the floor and the fire fades out.

That is hard work but possible. :)

Grimmjaw
08-26-2004, 11:14 AM
Amazing things you can do with parenting and MBs if you ask me. :D

Yumpy! example a mad train(Broken train) In my PD Map! When u touch it, it goes really fast to a wall and explodes!

The Serious Spoon
09-11-2004, 11:13 AM
Amazing things you can do with parenting and MBs if you ask me. :D

You could parent an lamp with light, fire and everything, to Arachnoid´s tail and when he dies, the lamp falls on the floor and the fire fades out.

That is hard work but possible. :)

I don't think it's hard at all! Just set the Arachnoid's death target to a trigger which deactivates the model of the fire.