View Full Version : UI editing
I need to know all you guiys can tell me about editing the Menu system
can i create my own menu structure?
where are the files for the gfx?
things i wanna do - change player model selection to gun model selection (there's only pone gun in EG:BW so i wanted to make it so that players could choose between weapons)
I've only managed to change curtain things in the in-game HUD and an extra keyboard button-action (toggle HUD on/off).
I'm still trying to figure out how to change every aspect of the main menu...
Anyway, if you'd like to try the changes I made, add the following lines to "Scripts/Game_startup.ini":
hud_fOpacity = 0.8;
hud_fScaling = 0;
hud_tmWeaponsOnScreen = 0;
hud_iColor = 25500;
plr_fFOV = 100;
This should turn the HUD blue & swell :biggrin:
To add a Toggle HUD option in the Customize Keys section, add these lines to your "Controls/Controls#.ctl" (You should open this file in Wordpad, not notepad):
Button
Name: TTRS Toggle HUD
Key1: H
Key2: None
Pressed: *hud_bShowInfo = !hud_bShowInfo;
Released: ;
If someone knows how to change everything in the menus please let me know!
Mailman
03-26-2001, 01:36 PM
The HUD can be completely customized through the code SDK (when its released). Menu textures and fonts can be easily replaced, as well as console textures.
Protoz
03-26-2001, 10:27 PM
I hope so because our mod will need the UI to switch classes so I hope it isn't overly difficult
PainBringer
04-27-2001, 10:02 AM
When editing the tex/fnt's for the fonts : what is the format for the FNT files? A .tex I can create from the modeler, but what is the way to define all new fnt's?
Never mind, Makefont.exe looks very promising ... :cool:
(Edited by PainBringer at 4:04 pm on April 27, 2001)
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