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Caid
03-25-2001, 05:44 PM
I need to know all you guiys can tell me about editing the Menu system
can i create my own menu structure?
where are the files for the gfx?

things i wanna do - change player model selection to gun model selection (there's only pone gun in EG:BW so i wanted to make it so that players could choose between weapons)

JiNK
03-26-2001, 06:28 AM
I've only managed to change curtain things in the in-game HUD and an extra keyboard button-action (toggle HUD on/off).

I'm still trying to figure out how to change every aspect of the main menu...

Anyway, if you'd like to try the changes I made, add the following lines to "Scripts/Game_startup.ini":

hud_fOpacity = 0.8;
hud_fScaling = 0;
hud_tmWeaponsOnScreen = 0;
hud_iColor = 25500;
plr_fFOV = 100;

This should turn the HUD blue & swell :biggrin:

To add a Toggle HUD option in the Customize Keys section, add these lines to your "Controls/Controls#.ctl" (You should open this file in Wordpad, not notepad):

Button
Name: TTRS Toggle HUD
Key1: H
Key2: None
Pressed: *hud_bShowInfo = !hud_bShowInfo;
Released: ;

If someone knows how to change everything in the menus please let me know!

Mailman
03-26-2001, 01:36 PM
The HUD can be completely customized through the code SDK (when its released).  Menu textures and fonts can be easily replaced, as well as console textures.

Protoz
03-26-2001, 10:27 PM
I hope so because our mod will need the UI to switch classes so I hope it isn't overly difficult

PainBringer
04-27-2001, 10:02 AM
When editing the tex/fnt's for the fonts : what is the format for the FNT files? A .tex I can create from the modeler, but what is the way to define all new fnt's?

Never mind, Makefont.exe looks very promising ... :cool:

(Edited by PainBringer at 4:04 pm on April 27, 2001)