View Full Version : HiT-SQUAD Gunz
Chimera
05-28-2001, 06:01 PM
Well if Mailman is going to show off his screenz, then I might as well see what you guys think of my gunz.
http://www.hit-squad.net/weapons/1911_2.jpg
http://www.hit-squad.net/weapons/deagle_0324-1.jpg
http://www.hit-squad.net/weapons/HK69_1.jpg
http://www.hit-squad.net/weapons/mp5k-1.jpg
I know the mp5 needs a little work, but tell me what you think of everything.
Thanks guys.
(Edited by Chimera at 8:59 pm on May 30, 2001)
Chimera
05-30-2001, 10:00 PM
Okay I figured out how to get the images to show up. Now take a look.
Cromoly
05-30-2001, 10:44 PM
Looks good. I would suggest to make the gun barrels a bit shorter, they usually look better that way.
Chimera
05-30-2001, 11:00 PM
Which gun in particular if I might ask?
the fallen angel
05-31-2001, 03:49 AM
i only have 2 guestions.
are these for a game???
and how many polygons are they???
Iirion Claus
05-31-2001, 05:30 AM
How very neat! Waiting for the skins, of course :)
chrono
05-31-2001, 03:04 PM
Mmmmmmmm.... that break open gernade launcher looks yummy! Can't wait to get my hands on it. ;)
Chimera
05-31-2001, 08:38 PM
Yes, all of what you see is for HiT-SQUAD. Here's the poly breakdown:
Springfield 1911: 728
Desert Eagle: 746
HK 69: 808
MP5K: 744 (I've done a little work on the mp5 so the numbers don't match the current picture)
They will get skinned just as soon as we get a skinner. So far no one has wanted to help, but that could change anytime.
Thanks for the feedback guys.
Skc Sniper
06-04-2001, 09:56 AM
not bad, especially the HK-launcher looks nice, but you should work with smoothing-groups to get those swamp-look away ( i mean the backpart of the DE )
Chimera
06-04-2001, 07:12 PM
Yeah, I made the DE last Chirstmas and I haven't touched it since. Maybe I should go back and change some stuff. Thanks for the suggestions.
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