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Bwian
06-26-2001, 04:29 AM
I've re-done a lot of the texture work, and am starting to do a lot of lighting again. I've included some shots of the basement now, as well as the front of the fort, because those have been mostly incomplete until now. Enjoy! :)

http://www.seriousfortress.com/images/SeriouslyForums/2fort_01.jpg
The flag room, looking sweet. :)

http://www.seriousfortress.com/images/SeriouslyForums/2fort_02.jpg
In the basement, looking torward the spiral ramp corridors at the end of the hall.

http://www.seriousfortress.com/images/SeriouslyForums/2fort_03.jpg
In the main respawn. The portal looks out directly where you would appear when walking through it. to the left is the opening to the battlements, to the right is the ramp room. The other side of the wall that the portal is on houses another portal that is connected to the 'sniper' respawn.

http://www.seriousfortress.com/images/SeriouslyForums/2fort_04.jpg
The front of the red base. Sand dunes 'steps' are not created yet, and lighting/texturing needs work in the entry room.

http://www.seriousfortress.com/images/SeriouslyForums/2fort_05.jpg
The other side of the 'sniper' respawn, looking into the spawn room and across the battlements.

http://www.seriousfortress.com/images/SeriouslyForums/2fort_06.jpg
This is the new addition to the base, and replaces the drop down to the 'L' shaped hallway from the 'sniper' respawn. Instead, there will be red-team-only doors that are placed at the battlements and at the entryway drop down area (the drop down is accessable by either team).

Let me know what you think of all this. :)

nocool
06-26-2001, 05:17 AM
Nice work Bwian!  They look yum.  I can't wait to get my hands on SF!  I think the outer courtyard could be wider, but with more shallow walls, but that's just my preference.  Hope you don't mind me saying.
The flag room and the hallway are nice with that cool slanted wall effect and the detail on the ceiling.  Keep up the good work.

Iirion Claus
06-26-2001, 05:17 AM
Sweet!! Waiting for the mod to test this map.

Earthling
06-26-2001, 06:01 AM
The yard  needs some work.. it just doesn't look big enough. Maybe try changing the bridge and wall textures?

toastar
06-26-2001, 07:30 AM
Good thing we have one of the best mappers working on Serious Fortress, or it might look like the Arg! Mod for Half-Life ;)

chrono
06-26-2001, 09:57 AM
Simple question.

When did 'open ceilinged' rooms need torchs?

Bwian
06-26-2001, 10:47 AM
Cause it looks cool, and besides, the shadows in the rooms (including the main ramp room) are a bit dark without them. I love the way the box torches cast shadows on the walls, btw.

As for the courtyard, I think we're getting an optical illusion of being taller than we really are, as I took these shots from the SED camera, and not from Sam's height. We're at the end of half the true bridge length too, as I haven't copied the base over for the screenshots (don't worry, I've tested the full length by copying bases before). Nevertheless, I might widen them anyway, as I'd like the yard to be a little bigger than the TFC yard.


Hrm, I just realized shadows hadn't been calculated for those shots! I guess you can't see the way the walls and stuff cast shadows in the open-air places. ;)

Don't worry though, just gimme the benefit of the doubt. ;)