View Full Version : New Single Player Beta Test Level
ErikSal
06-17-2001, 10:22 PM
http://www.gamersp.com/library/tempest.gro
Based on the old arcade game Tempest. Post feedback here so I can release it even better than I've have already.
DiEgo
06-17-2001, 11:20 PM
Cool. Here's my list of bad/good things:
Bad: -Tweak the gravity a bit more so things stay level.
-At one area, the second archway thing, I flew to the roof and stuck there. So try and fix that.
-More ammo! I had to kill some Kleers with a banana:)
-At one point, in the first area, the Aludrian reptiles fell into the center column and kept firing fireballs at me. I couldn't kill him, but he killed me.
-Why did it shift into the first level when I beat it?
-Background had some glitches in it.
Good: -I had to kill some Kleers with a banana;)
-The last area was great.
-*IMPORTANT* It was fun to play.
I know I put more bads than good, but if you fix the bads, it'll all be good.
DiEgo
06-17-2001, 11:24 PM
Cool. Here's my list of bad/good things:
Bad: -Tweak the gravity a bit more so things stay level.
-At one area, the second archway thing, I flew to the roof and stuck there. So try and fix that.
-More ammo! I had to kill some Kleers with a banana:)
-At one point, in the first area, the Aludrian reptiles fell into the center column and kept firing fireballs at me. I couldn't kill him, but he killed me.
-Why did it shift into the first level when I beat it?
-Background had some glitches in it.
Good: -I had to kill some Kleers with a banana;)
-The last area was great.
-*IMPORTANT* It was fun to play.
I know I put more bads than good, but if you fix the bads, it'll all be good.
if you want me to CRS it, send an email with the file attatched to CaidsReviews@hotmail.com and i'll put it in the queue
DiEgo
06-18-2001, 12:09 AM
Uh, I don't know why my kwickreview copied twice...
:confused:
...so don't ask.
Awesome map dude, havent played it enough yet to see what needs improving, but it is definitely innovative and a nice change of pace from the egyptian theme. Keep up the good work!
ErikSal
06-18-2001, 05:48 PM
Thanks for the input! Keep it coming! I'll be working on it and take out all the crap that sucked (like MORE AMMO! ^_^) BTW, the background is made by using a 10000x10000x5000 box instead of an actual background box thing. Just thought I'd impress everyone with huge numbers. ^_-
Erik
http://www.gamersp.com/library/
Cincinnatus
06-18-2001, 10:08 PM
i thought that in general (or at least the HL engine, the only one i ever tried to map for :)) making a large box would slow the game down... or is this not a problem with the serious engine?
(Edited by Cincinnatus at 3:08 am on June 19, 2001)
LeChuck
06-18-2001, 10:15 PM
I thought the map was very good but I didn't finish the map yet.
ErikSal
06-18-2001, 11:39 PM
The huge box gives me about 20 FPS at the first part of my level looking down the cylinder, and 40 looking across it. It's probably too slow for a lesser machine (I run 700 Mhz 128 RAM), but it doesn't seem to effect it too much. In fact, the less polys you use, the better. The Serious Engine just blurs anything far away, and something 10000 units away is so blurry it hardly gives it any attention. Of course, I could be wrong. ^_-
Erik
http://www.gamersp.com/library/
Bwian
06-19-2001, 12:43 AM
You'll probably have better performance, and a better picture and sky effect, if you use the 'correct' method of making a sky. Consult tutorials if you haven't looked into this before.
GoatFeathers
06-19-2001, 10:25 AM
Dude, that was the most f---ed up map that I have ever played. *I loved it! *It is totally surreal. *I felt like I was in a Salvador Dali painting. *Yeah, Salvador Dali meets the underworld. *You knock out some of the bugs that DiEgo mentioned, and you will have a GREAT map. *(Just don't add too much more ammo. *When I ran out the first time, I dang near pissed myself. :biggrin:)
Iirion Claus
06-19-2001, 03:58 PM
The map is very neat, though the skies are very irritating- I couldn't play for long before I got dizzy and had to stop the game. How about slowing them down a bit?
chrono
06-19-2001, 10:11 PM
I just hope nobody who has seizures ever plays or sees this map.
Dude, i have never had any type of motion sickness, until I played your map. *groan*
Diego, is right on alot of stuff.
My 2cents would be to add some ramped platforms on the main cylinder for jumping and creature evasion and add some stairs to the 'wheel' walls for rooms and balconys. Maybe even hollow out the center of the cylinder some for more fighting room. Because the coolest part of your entire map is the black and colored spotted room.
ErikSal
06-19-2001, 11:26 PM
Chrono: Well, this is my first map and wanted to capture the feel of the original Serious Sam in a innovative enviroment... when I make my next map, I'll sure throw in your ideas...
Iirion Claus: I'll try, although I use the animated waterfall texture (which works perfectly when combined with other water textures) and I don't have much control over how fast it goes. =P
Bwian: I'll test out the sky method, although I think it'll mess up my last area because it's not hidden anywhere... otherwise, I'll just throw the box back in. ^_-
Expect the map to be officially done this Friday!
Erik
http://www.gamersp.com/library/
DiEgo
06-20-2001, 12:28 AM
Erik- The skybox won't mess up you last room. It is a closed room, so the skybox won't show up in it.
Can't wait for the finished product. It might make a good co-op...
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