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View Full Version : Two haze marker editor bug


Jwh
12-09-2001, 01:36 PM
The problem is pretty strange but it comes up consistently:

I have a large outdoor area with an equally large block of water. They are both large enough to have been split into several sectors. The above-ground area has a haze effect to complement the night-time fog. The underwater also uses haze(I think it works better than fog). The problem is, in the editor it will only use one kind of haze in the default numpad-6 mode. The result is that when I try to view the level it looks screwed up. Swapping the haze markers seems to temporarily correct(or maybe just switch around) the haze problem, but it reappears when I start adding stuff again. I can deal with it for right now, though, since it doesn't affect in-game play.

The attachment should show what this looks like.

Jwh
12-09-2001, 01:39 PM
Hmm, attachment doesn't seem to work.

MasterEvilAce
12-09-2001, 01:50 PM
Try a different file type
JPG will save space.. but it still may be too small for the ATTACHMENT..

it has to be 100KB, or less
try to decrease the quality to get it smaller

Jwh
12-09-2001, 06:37 PM
My Jpeg is 16 kb. That shouldn't be a problem. This post will try it again...

Bwian
12-09-2001, 06:48 PM
Just for reference: the engine is designed to only be able to display one haze and one fog layer at a time combined. Multiple hazes or fogs screw things up. (I once had a place where you could see different fogs from one location, and depending on how I moved, one would override the other or vice versa, really screwing up the view. i took it out of the map ;)).

Jwh
12-09-2001, 07:12 PM
Thanks, that's the info I needed to figure it out. Both of my hazes were marked "see from outside". Now only the outdoors one is, and it works fine.

Strange how my attachment didn't want to include itself...it's worked ok on another vB...