View Full Version : Enemies and Copiers
Regicider
12-10-2001, 01:47 PM
Another question... (i hope i donīt annoy you!)
I want to have a room, a kind of arena. And after killing all the enemies a copier should be triggered so that health falls from heaven or armor or something like that.
But how to do? With "Death Target" at an enemy it falls too soon, there enough enemies can still be living. So what can I do? :confused:
Thanks
NoMercy Rider
12-10-2001, 07:11 PM
You need to set up a trigger that targets the copier, that is targeted by the enemy's death target. In the trigger menu pull-down list, select 'count use' and check it. Then go to 'count' and select the number of enemies to be killed before the trigger activates. Simple as that :).
Regicider
12-11-2001, 05:41 AM
Sounds good.
Thank you very much... but does it count only enemies of the same type or does it count all enemies ever killed or only in this room or or or?
MrSelfDestruct
12-11-2001, 06:51 AM
each enemy you want it to count the death for, set it's death target to the trigger
if the enemies are coming through a spawner, set the templates death target to the trigger.
not sure about that last one
Earthling
12-11-2001, 06:54 AM
With the above thingy, each time an enemy is killed - given that the enemy's Death Target is the Copier Trigger - one number is added to a virtual counter. When the counter reaches the number you specified in the "Count" property of the Trigger, the trigger triggers the Copier.
getodac
12-11-2001, 06:56 AM
It counts all the enemies that have spawned from the enemy template whose 'death target' property points to that trigger. (wow, :paranoid: tough sentence )
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