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Old 07-27-2017, 05:53 AM   #214   Add To Ignore List  
Khnum
 
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Default Re: SS4 new enemy ideas

Let me try one more:

What about an enemy whose attacks vary depending on (targeted) player's health?

Let me try:

Endurance: 4 rockets.

Attacks:

Player having 1-25 health+armor: Shoots a single projectile at the player in that's significantly slower than beheaded rocketeer's projectile.

26-50 health+ armor: Shoots simultaneously 2 projectiles at the player: 1 that's significantly slower than beheaded rocketeer's projectile and one that's almost as fast as beheaded rocketeer's projectile.

51-75 health+ armor; Same as above but in addition, shoots 2 projectiles (significantly slower than beheaded rocketeer's) sideways.

76-100 health+ armor: Same as above but instead of shooting projectiles sideways, it shoots 2 projectiles each side in the same manner as it shoots projectiles in the front.

101-150 health+ armor: Same as above but fires those 2 projectiles in the front twice per attack.

151-200 health+ armor: Same as above but also fires those 2 projectiles per side twice per attack.

200-299 health+ armor: In addition to above, fires a concentric ring that expands outwards and needs to be jumped over (at least when being on flat ground). Other enemies are immune to this attack.

300-400 health+ armor: In addition to above, fires another concentric ring shortly after first one that expands outwards that needs to be crouched under (at least when being on flat ground). Other enemies are immune to this attack as well.


So interesting thing about this enemy is that priority of taking this enemy down depends on your own health. When having near maximum health, it should be taken care of fairly soon but when having low health, it becomes a very low priority target.
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