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Old 03-26-2016, 09:22 AM   #39   Add To Ignore List  
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Default Re: Message for Croteam: The ideal Multiplayer for Serious Sam 4

Well, you have to have an ideal route planned when playing a certain map, and make sure you deny the strong weapon or powerup from them; that's how them multiplayer battle arenas work in FPS games. Online. As some people would say: "git good".

Ideally, the versus maps are also designed in a way that these strong weapons and powerups are placed either in hard to reach areas, or the most populated, most "dangerous to approach" areas. If some maps have them elsewhere, then that's a problem in map balance.

The interesting part is that sniper no-scoped is weaker than the similar role railgun in Quake 3, from what I know.
Since Old Lost Age I Shine

My Serious Sam 3/HD Workshop

While I do work for Croteam, I'm first of all of this community, so my opinions are my own and do not represent Croteam's views.

Last edited by Solais; 03-26-2016 at 09:26 AM.
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