Thread: Enemy scripting
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Old 10-18-2006, 11:38 PM   #13   Add To Ignore List  
Footballer Orc
Joined: Aug 2006
mikecoon is offline
Default Re: Enemy scripting

Now let suppose my first wave consist of 20 kleers , 20 knaars, and 5 big walkers. Now is there a way to set off the next wave when the total number of enemies is down to 10? Now remember, the 10 could be any combo of the kleers, gnaars and big walkers.

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