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Old 06-10-2017, 06:35 AM   #1   Add To Ignore List  
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Joined: Nov 2002
Location: House in suburbs
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Default Will Serious Sam 4 have improved mod support?

Custom content support for Serious Sam 3 was rather clumsy and not very adequate.

Will Serious Sam 4 have better modding?

Here is my wishlist:

1. Not having to restart the game every time I swap active mods. Restarting the game is excusable only with total conversion mods or after updating the said mods. Smaller mods could be swapped without having to restart the game (some could be loaded with the level and being active per game) and minor ones (like model and sound swaps) could be even changed on the fly.

2. Have options menu for mods if the modmaker desires so. (For an example, a place to change weapon damage for weapon damage mod).

3. Don't treat everything as a be-all-end-all mod, especially assets. Necessary resource packs should be loaded with the level. Map lists and player models should be loaded with the game.

4. Being able to load levels even with assets missing (although with a warning). That allows to see full list of missing assets instead of seeing missing assets one at a time (pain if modmaker forgets to include mod dependencies). Fallback textures and models could also be used if necessary.

Any other suggestions?

Last edited by Artman40; 06-10-2017 at 06:37 AM.
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