Thread: [Code] Weapon scripting?
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Old 12-15-2016, 01:11 AM   #4   Add To Ignore List  
Kleer
 
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Default Re: Weapon scripting?

Wouldn't it be enough to just change cannonball damage parameters (direct and explosion damage) for this effect? No scripting needed.
Or do you want the cannonball to "explode" when it pierces smaller enemies?

World scripts is when you make a script and save the .lua file to /Content/SeriousSam3/Scripts/CustomWorldScripts/ directory. This script will be automatically executed whenever a new level is loaded, you don't need to put a script entity anywhere.
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