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Old 07-28-2017, 06:47 AM   #1   Add To Ignore List  
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Joined: Nov 2002
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Default Do you think making jumping during combat less effective was a good idea?

As you know, in Serious Sam 1, you could jump over some projectiles even when these projectiles weren't fired by beheaded firecracker. For an example, with good timing, you can jump over beheaded rocketeer's missiles and minor biomechanoid's lasers.

I wonder why is this lo longer the case in Serious Sam 3.
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