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Old 09-10-2015, 08:27 AM   #23   Add To Ignore List  
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Default Re: Steam Public Beta Signup & Feedback

By description, it sounds like an issue with z-buffer floating point precision. It was always there, even in older GPUs nearby polygons located far away from viewer will have "stairs" between them. But I can't say the problem got any more severe on my newer GPUs. Since 2007 I've been using nVidia 8800 GT, 550 Ti2, 780 GTX and 980 GTX and never noticed z-buffer problems stronger than on my older GPUs.
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