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Old 07-15-2017, 03:47 PM   #4   Add To Ignore List  
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Joined: May 2013
Location: Finland
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Default Re: SS3 review/though dump/ramble/rant

The level design was probably the closest to the classics. Well, at least in the more open areas, and not the weird dark tunnels. I guess it's cool that the areas take a lot of inspiration from real-life locations, even down to the layout, but I never really noticed it until I watched some video about it.

Also, I think the issues with the movement might actually be engine problems rather than exclusive to SS3? SSHD has a similar floaty jump, although Sam moves way faster in that game and seems to stop quicker too. Perhaps I should play Talos to confirm my theory.
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