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Thread: Linux Client Beta: Feedback and Bug Reports

  1. #1

    Default Linux Client Beta: Feedback and Bug Reports

    Ubuntu Dapper i386 fully updated and latest Nvidia drivers, Opteron 144 / 7800GT / 1024MB cheapo RAM / 2048/256k:

    Notes so far:
    Game works fine except movies stutter and mousewheel weapons switching wont work
    Unable to get second/third player profile keybindings to stick under the same login
    Water opaque from beneath
    LOD (?) problems on some levels, particularly Chan levels - buildings etc. flicker in and out depending on distance from them
    Co-op seems to work perfectly both online and LAN, although server browser reports zero pings to about half the servers
    Save dialogue has var names instead of dates/times
    Walkways flicker in and out on Forsaken Compound
    Anti-aliasing doesn't seem to work at all

    Otherwise excellent and I really can't see what all the whining and whingeing was about... It's a bloody good ride so far!

    Post your observations here in a thread lacking spelling mistakes in title and content so far! (I think!)

    EDIT: THANK YOU VEDRAN AND CROTEAM!
    Last edited by the lone crouton; 10-21-2006 at 07:01 PM.
    All effort is useless

  2. #2
    Marsh Hopper

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    Thumbs up Re: Linux client appreciation and jubilation station... also bug reports

    barring the anomalies mentioned, the beta worked great on my 2 Ubuntu 6.06 x86 AND a x64 systems.
    On the x64 platform I was receiving the error maxmtu reported:
    ./Bin/Linux-Dynamic-Release/Sam2: error while loading shared libraries: libopenal.so.0: cannot open shared object file: No such file or directory

    here's what fixed it for me,
    copied over (from my x86 to x64) libopenal.so.0.0.0 and libXxf86misc.so.1.1.0 to my ss2 dir,
    created links in ss2 dir:
    ln -s libopenal.so.0.0.0 libopenal.so.0
    ln -s libXxf86misc.so.1.1.0 libXxf86misc.so.1

    oh and I forgot I also did this as I was getting the openal error
    ln -s libasound.so.2.0.0 libasound.so.2

    vi RunSam2
    export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:.

    Again thanks to the Cteam for letting us have fun with the beta, I'll be purchasing a few copies of ss2, now I have that perfect holiday gift for all my Linux buddies!
    Last edited by daturan; 10-24-2006 at 12:42 AM.

  3. #3

    Default Re: Linux client appreciation and jubilation station... also bug reports

    Well I just ran a 4 player deathmatch server with zero problems for an hour. Damn Little Touble is good to be back in... Netcode seems vastly superior to previous installments...

    How do I name the server though? Eh, I guess I should go looking at all the windows threads I've been avoiding for the last year...
    All effort is useless

  4. #4
    maxmtu

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Yes I to have been playing non stop now and I no longer get Sync disconnection problems anymore like I was getting in bloatware. The general audio is perfect and no glitches either in Linux. Keep it coming Vedran I am working on my Dedicated right now, but I was just hosting a game with 8 ppl and I didn't feel anything, all the other ppl even said it was stable on their end.

  5. #5
    Hard Hats Inc.
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    Default Re: Linux Client Beta: Feedback and Bug Reports

    Okay, here's something I'd like to know:

    How's the editor? Does it work fine in Linux?

  6. #6

    Default Re: Linux Client Beta: Feedback and Bug Reports

    The editor appears to be a bit more beta than the game...

    Mouse/spacebar viewport navigation seems broken and you can't move window dividers about to get access to various menu items/controls.

    I can follow the first room tutorial up to creating a wondrous green cube, but that's about it so far.
    All effort is useless

  7. #7

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Hi all.
    This thread will be used as a reference for linux beta issues. Everyone that we have received an e-mail from have been asked to check it.

    Thank you for your help and effort you are putting into making the linux port of Serious Sam 2 and Serious Editor 2 be as good as possible.

    Best regards,
    Vedran

  8. #8

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Hi,
    I have a true 64-bit system (gentoo amd64) and I don't have the possibility to copy over some 32bit libs:
    $ ./RunSam2
    ./Bin/Linux-Dynamic-Release/Sam2: error while loading shared libraries: libXxf86misc.so.1: cannot open shared object file: No such file or directory

  9. #9

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Hi Guys,

    I've tried the client today but all I get is that error:

    Code:
    martin@localhost /stuff/SS2 $ ./RunSam2
    ./Bin/Linux-Dynamic-Release/Sam2: error while loading shared libraries: Bin/Linux-Dynamic-Release/Core.so: cannot handle TLS data
    Does anybody know what's wrong?

    regards,
    Georg

  10. #10
    Razardous
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    Default Re: Linux Client Beta: Feedback and Bug Reports

    Quote Originally Posted by gecklord View Post
    Hi Guys,

    I've tried the client today but all I get is that error:

    Code:
    martin@localhost /stuff/SS2 $ ./RunSam2
    ./Bin/Linux-Dynamic-Release/Sam2: error while loading shared libraries: Bin/Linux-Dynamic-Release/Core.so: cannot handle TLS data
    Does anybody know what's wrong?

    regards,
    Georg
    That's an error I once got too... Vedran said updating the Kernel might work.
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  11. #11

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Quote Originally Posted by knue View Post
    Hi,
    I have a true 64-bit system (gentoo amd64) and I don't have the possibility to copy over some 32bit libs:
    $ ./RunSam2
    ./Bin/Linux-Dynamic-Release/Sam2: error while loading shared libraries: libXxf86misc.so.1: cannot open shared object file: No such file or directory
    Sorry, this was my fault. I have not read the README.

    This is, what I get now:

    Code:
    roland@gentoo64 ~/libs/ss2 $ ./RunSam2
    INF:
    INF:     Gfx API: OpenGL
    INF:      Window: 640 x 480
    INF:      Vendor: NVIDIA Corporation
    INF:    Renderer: GeForce 7600 GT/PCI/SSE2
    INF:     Version: 2.0.2 NVIDIA 87.76
    INF:
    INF:     Sfx API: OpenAL
    INF:      Device: (unknown)
    INF:  Mixer freq: 44100 Hz
    INF:   HW voices: 32
    INF:  Max sounds: 25 (5 same)
    INF:      Env FX: not supported
    INF:
    WRN:  Error occured during thread priority setting. (Errorcode 1)
    ./RunSam2: line 1: 15257 Segmentation fault      ./Bin/Linux-Dynamic-Release/Sam2
    roland@gentoo64 ~/libs/ss2 $ cat Sam2.log
    
    
            -------- START OF LOG --------
    
    LOG:  Core version: $Version: Serious Sam 2; 2.070.00:65824; 2006-PATCH-2-070-inc$
    LOG:  Command:  $
    LOG:  Initializing timer.
    LOG:  Timestamp: 2006/10/23 17:02:32
    LOG:  Binary name: Sam2
    LOG:  Binary soft path: Bin/Linux-Dynamic-Release/
    LOG:  Binary hard path: /home/roland/libs/ss2/Bin/Linux-Dynamic-Release/
    LOG:  Application directory: /home/roland/libs/ss2/
    LOG:  Loading group files...
    LOG:    All_PC_02.gro: 5213 files
    LOG:    All_PC_03.gro: 3274 files
    LOG:    Movies_PC_02.gro: 44 files
    LOG:    All_PC_01.gro: 1194 files
    LOG:    Movies_PC_01.gro: 56 files
    LOG:  --- Serious Engine Startup ---
    LOG:
    LOG:    Type: Unix
    LOG:  Detecting CPU...
    LOG:  Vendor: AuthenticAMD
    LOG:    Type: 0, Family: 15, Model: 15, Stepping: 2
    LOG:     MMX: Yes
    LOG:     SSE: Yes
    LOG:    CMOV: Yes
    LOG:   Clock: 1466 MHz
    LOG:
    LOG:  Config file 'Content/SeriousSam2/Config/boot.cfg' doesn't exist.
    LOG:  Processing config file 'Content/SeriousSam2/Config/autoexec.cfg'.
    LOG:  Config file 'Content/SeriousSam2/Config/user.cfg' doesn't exist.
    LOG:  Loading cvars from "Content/SeriousSam2/Sam2.ini".
    LOG:  Multimonitor is not supported on this platform.
    LOG:
    LOG:  * OpenGL context created.
    INF:
    INF:     Gfx API: OpenGL
    INF:      Window: 640 x 480
    INF:      Vendor: NVIDIA Corporation
    INF:    Renderer: GeForce 7600 GT/PCI/SSE2
    INF:     Version: 2.0.2 NVIDIA 87.76
    TRC:  EAX is not supported.
    INF:
    INF:     Sfx API: OpenAL
    INF:      Device: (unknown)
    INF:  Mixer freq: 44100 Hz
    INF:   HW voices: 32
    INF:  Max sounds: 25 (5 same)
    INF:      Env FX: not supported
    INF:
    LOG:  Module 'Bin/CodecOGG.module' loaded in '0.01' seconds.
    LOG:  Module 'Bin/Shaders.module' loaded in '0.82' seconds.
    LOG:  Module 'Bin/ProcRender.module' loaded in '0.82' seconds.
    LOG:  Module 'Bin/Shaders.module' loaded in '0.00' seconds.
    LOG:  Module 'Bin/Sam2Game.module' loaded in '1.14' seconds.
    WRN:  Error occured during thread priority setting. (Errorcode 1)
    EDIT: The Editor runs.

  12. #12
    Diamond Arse
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    Default Re: Linux Client Beta: Feedback and Bug Reports

    The audio accelerator part says (unknown), maybe that has something to do with it.

  13. #13
    Simba

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    Default Re: Linux Client Beta: Feedback and Bug Reports

    Quote Originally Posted by knue View Post
    This is, what I get now:

    Code:
    roland@gentoo64 ~/libs/ss2 $ ./RunSam2
    [...]
    ./RunSam2: line 1: 15257 Segmentation fault      ./Bin/Linux-Dynamic-Release/Sam2
    I had similar segfaults from time to time.
    I modified my openAL config file (~/.openalrc) and now it's good.

    Before :
    Code:
    (define devices '(sdl))
    After :
    Code:
    (define devices '(alsa))

  14. #14

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Small problem. After unzipping the beta the binaries do not have the execute bit set and have to be set manually. This could be because, I think, zip does not support file permissions (I might be wrong). Possible solution would be to use gzipped tarball which should, if done correctly, hold the execute permission. I don't see a problem in doing this since it is pretty common to use in Linux (probably more common than zip is).
    Last edited by master; 10-23-2006 at 12:34 PM.

  15. #15

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Ok tried running it now. Got an error about openal missing. No problem, installed it.

    Then, I try again and get this error:
    Code:
    FTL:  Fatal error: Cannot set display mode!
    FTL:  GfxAPI error:
    FTL:  OpenGL error: Missing support for vertex and/or pixel shaders 2.0.
    INF:  SysMessage: Fatal error: Cannot set display mode!
    INF:  GfxAPI error:
    INF:  OpenGL error: Missing support for vertex and/or pixel shaders 2.0.
    Pixel Shaders 2 are required to play?

    System is Ubuntu Dapper. Laptop. P4 2.4ghz. 1gb ram, nVidia GeForce4 420 Go 32MB AGP 4x. Kernel 2.6.15-27-686. Proprietary Nvidia drivers installed and working. Widescreen 1280x854.

    I'll try again on my desktop later. It has a Radeon 9800 so it might work better.

  16. #16

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Quote Originally Posted by tuXXX View Post
    I had similar segfaults from time to time.
    I modified my openAL config file (~/.openalrc) and now it's good.

    Before :
    Code:
    (define devices '(sdl))
    After :
    Code:
    (define devices '(alsa))
    This does not work for me

  17. #17

    Default Re: Linux Client Beta: Feedback and Bug Reports

    I tried it today and it worked on my Mandriva2007/Burton2500+/1Gig Ram/NVFX5700LE256Mb......
    Although i got same message:
    Code:
    LOG:  * OpenGL context created.
    INF:
    INF:     Gfx API: OpenGL
    INF:      Window: 640 x 480
    INF:      Vendor: NVIDIA Corporation
    INF:    Renderer: GeForce FX 5700LE/AGP/SSE/3DNOW!
    INF:     Version: 2.0.2 NVIDIA 87.74
    TRC:  EAX is not supported.
    INF:
    INF:     Sfx API: OpenAL
    INF:      Device: (unknown)
    INF:  Mixer freq: 44100 Hz
    INF:   HW voices: 32
    INF:  Max sounds: 25 (5 same)
    INF:      Env FX: not supported
    INF:
    LOG:  Module 'Bin/CodecOGG.module' loaded in '0.01' seconds.
    LOG:  Module 'Bin/Shaders.module' loaded in '1.10' seconds.
    LOG:  Module 'Bin/ProcRender.module' loaded in '1.11' seconds.
    LOG:  Module 'Bin/Shaders.module' loaded in '0.00' seconds.
    LOG:  Module 'Bin/Sam2Game.module' loaded in '1.71' seconds.
    WRN:  Error occured during thread priority setting. (Errorcode 1)
    TRC:  Boot stage completed.
    LOG:  resFreeUnusedProxies() released '6' proxy object.
    LOG:  resFreeUnusedStockTrivial() released 1 files in 0.00 seconds.
    LOG:  Multimonitor is not supported on this platform.
    LOG:
    LOG:  * OpenGL context created.
    INF:
    INF:     Gfx API: OpenGL
    INF:  Resolution: 800 x 600
    INF:      Vendor: NVIDIA Corporation
    INF:    Renderer: GeForce FX 5700LE/AGP/SSE/3DNOW!
    INF:     Version: 2.0.2 NVIDIA 87.74
    LOG:  Timestamp: 2006/10/23 18:02:56
    LOG:  Stopping simulation.
    LOG:  Timestamp: 2006/10/23 18:02:56
    LOG:  Stopping world ''.
    game started normally.....
    In fullscreen pic have some flickers, and sound is a bit choppy.....
    Maybe it has something with my lousy gfx card, but ill try it on my work where i have decent card.....
    Thanks for thinking about Linux gamers Vedran and keep up good work!
    Sve najbolje

  18. #18

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Code:
    INF:
    INF:     Gfx API: OpenGL
    INF:      Window: 640 x 480
    INF:      Vendor: ATI Technologies Inc.
    INF:    Renderer: RADEON 9800 Pro Generic
    INF:     Version: 2.0.5946 (8.27.10)
    INF:
    INF:     Sfx API: OpenAL
    INF:      Device: (unknown)
    INF:  Mixer freq: 44100 Hz
    INF:   HW voices: 32
    INF:  Max sounds: 25 (5 same)
    INF:      Env FX: not supported
    INF:
    WRN:  Couldn't compile GPU program!
    INF:  Started simulation on 'Content/SeriousSam2/Levels/01_Mdigbo/1_1_Jungle/1_1_Jungle.wld' in 16.15 
    seconds../RunSam2: line 1:  6015 Segmentation fault      ./Bin/Linux-Dynamic-Release/Sam2
    I get to the loading screen of the first level in a single player game and it says "Press ENTER to continue" and when you do it will segfault instead of enter the level. Anyone know what could be wrong?

  19. #19
    Diamond Arse
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    Default Re: Linux Client Beta: Feedback and Bug Reports

    Shaders 2 are required to play?

    System is Ubuntu Dapper. Laptop. P4 2.4ghz. 1gb ram, nVidia GeForce4 420 Go 32MB AGP 4x. Kernel 2.6.15-27-686. Proprietary Nvidia drivers installed and working. Widescreen 1280x854.

    I'll try again on my desktop later. It has a Radeon 9800 so it might work better.
    You expected a 32 Mb Geforce 4 to run a late 2005 game that uses DX9 and SMP2.0 graphics? I'd say the Radeon is petabazillion times more likely to run it.

  20. #20

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Quote Originally Posted by Fiendan View Post
    You expected a 32 Mb Geforce 4 to run a late 2005 game that uses DX9 and SMP2.0 graphics? I'd say the Radeon is petabazillion times more likely to run it.
    Well it runs UT2k4, so I was hoping. Honestly I didn't know how intensive SS2 would be, since I have never played it before. I should have read the readme right away as it said that it requires Pixel Shaders 2, as also saying it needs files from the retail CD, so I might not be able to test the beta anyway to test on the 9800.

    Oh well.

  21. #21

    Default Re: Linux Client Beta: Feedback and Bug Reports

    First of all, there is a lot of crashes. I think that the Croteam should make clear whether they accept core dumps or just some guides to reproduce the crash.

    Unfortunately, I cannot set my highest resolution: my LCD can go up to 1280x1024, but 1024x768 is the highest resolution offered by the game.

  22. #22

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Quote Originally Posted by Fiendan View Post
    You expected a 32 Mb Geforce 4 to run a late 2005 game that uses DX9 and SMP2.0 graphics? I'd say the Radeon is petabazillion times more likely to run it.
    I have an older system with a Geforce 4 Ti4200 128mb. I tried the game before (on windows) and it worked; the game box mentions geforce3 en geforce4 in the system requirements. The Linux beta doesn't run because of the requirement of 2.0 pixel shaders. Too bad...
    Is that requirement final, or will later betas run on older graphics cards?

  23. #23
    Diamond Arse
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    Default Re: Linux Client Beta: Feedback and Bug Reports

    Geforce 4 Ti are the absolut minimum to run SS2, Geforce 4 MX and lower won't cut it, and 64 Mb is the absolut minimum amount of vRAM, 128 or 256 recommended.

    The Shader Model 2.0 problem looks like hardware related rather than Linux-related to me.

  24. #24
    Nope.
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    Default Re: Linux Client Beta: Feedback and Bug Reports

    The Serious Sam II FAQ is still there.
    "Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker

  25. #25

    Default Re: Linux Client Beta: Feedback and Bug Reports

    $ ./RunSam2
    INF:
    INF: Gfx API: OpenGL
    INF: Window: 640 x 480
    INF: Vendor: NVIDIA Corporation
    INF: Renderer: GeForce 7900 GTX/PCI/SSE2
    INF: Version: 2.0.2 NVIDIA 87.76
    INF:
    INF: Sfx API: OpenAL
    INF: Device: (unknown)
    INF: Mixer freq: 44100 Hz
    INF: HW voices: 32
    INF: Max sounds: 25 (5 same)
    INF: Env FX: not supported
    INF:
    WRN: Error occured during thread priority setting. (Errorcode 1)
    ./RunSam2: line 1: 18205 Segmentation fault ./Bin/Linux-Dynamic-Release/Sam2
    I also get this error on Gentoo AMD64. This is after manually placing the 32-bit libXxf86misc.so.1 in the required place.

    The SS2 window opens (briefly), then terminates. Although nothing is actually drawn inside it before it dies.

  26. #26

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Quote Originally Posted by l_bratch View Post
    I also get this error on Gentoo AMD64. This is after manually placing the 32-bit libXxf86misc.so.1 in the required place.

    The SS2 window opens (briefly), then terminates. Although nothing is actually drawn inside it before it dies.
    Yes, exactlly the same here. placed 32-bit libXxf86misc.so.1 in the required place, too.

  27. #27

    Default Re: Linux Client Beta: Feedback and Bug Reports

    I'm running Sabayon 3.1 32bits on a Core 2 duo processor and a Nvidia GeForce 6800 card.

    Serious Sam2 starts up nicely, the movies blinks and stutters. Then the game crashes within the first minute.

    INF:
    INF: Gfx API: OpenGL
    INF: Window: 640 x 480
    INF: Vendor: NVIDIA Corporation
    INF: Renderer: unknown board/AGP/SSE2
    INF: Version: 2.1.0 NVIDIA 96.25
    INF:
    INF: Sfx API: OpenAL
    INF: Device: (unknown)
    INF: Mixer freq: 44100 Hz
    INF: HW voices: 32
    INF: Max sounds: 25 (5 same)
    INF: Env FX: not supported
    INF:
    WRN: Error occured during thread priority setting. (Errorcode 1)
    INF:
    INF: Gfx API: OpenGL
    INF: Window: 1024 x 768
    INF: Vendor: NVIDIA Corporation
    INF: Renderer: unknown board/AGP/SSE2
    INF: Version: 2.1.0 NVIDIA 96.25
    INF:
    INF: Gfx API: OpenGL
    INF: Window: 1024 x 768
    INF: Vendor: NVIDIA Corporation
    INF: Renderer: unknown board/AGP/SSE2
    INF: Version: 2.1.0 NVIDIA 96.25
    INF: Started simulation on 'Content/SeriousSam2/Levels/01_Mdigbo/1_1_Jungle/1_1_Jungle.wld' in 59.95 seconds.
    ./RunSam2: line 1: 13916 Segmentation fault ./Bin/Linux-Dynamic-Release/Sam2
    christian@localhost ~/serioussam2 $ ./RunSam2
    INF:
    INF: Gfx API: OpenGL
    INF: Window: 640 x 480
    INF: Vendor: NVIDIA Corporation
    INF: Renderer: unknown board/AGP/SSE2
    INF: Version: 2.1.0 NVIDIA 96.25
    INF:
    INF: Sfx API: OpenAL
    INF: Device: (unknown)
    INF: Mixer freq: 44100 Hz
    INF: HW voices: 32
    INF: Max sounds: 25 (5 same)
    INF: Env FX: not supported
    INF:
    WRN: Error occured during thread priority setting. (Errorcode 1)
    INF:
    INF: Gfx API: OpenGL
    INF: Window: 1024 x 768
    INF: Vendor: NVIDIA Corporation
    INF: Renderer: unknown board/AGP/SSE2
    INF: Version: 2.1.0 NVIDIA 96.25
    INF: Started simulation on 'Content/SeriousSam2/Levels/01_Mdigbo/1_1_Jungle/1_1_Jungle.wld' in 18.91 seconds.
    ./RunSam2: line 1: 14034 Segmentation fault ./Bin/Linux-Dynamic-Release/Sam2

    Edit:

    When shutting of the sound in sam2.ini

    sfx_iAPI = 0;

    the game runs fine, the movies dont flikker anymore, but runs too fast.


    Edit2:

    Sound works now thanks to "Sound bug is a gentoo thing, See this THREAD
    Fixed"
    Last edited by Mammut; 11-01-2006 at 04:18 AM.

  28. #28
    Razardous
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    Default Re: Linux Client Beta: Feedback and Bug Reports

    Quote Originally Posted by disconnector View Post
    The Serious Sam II FAQ is still there.
    The requirements for Linux are different from the Windows requirements...
    Facebook | Last.fm | Twitter | DeviantArt

    "And yet be reminded by the Gods that though cooperation is a friendly pursuit, friendly fire is righteous in its purging of the vile and corrupt. Let ye not be deserving of its wrath for the hoarding of power-ups."

  29. #29
    Nope.
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    Default Re: Linux Client Beta: Feedback and Bug Reports

    Oh.. Well okay then. Never mind.
    "Is there any better Gerüstbaufirmenvorarbeiterschlüsselanhängerfarbenwasserlöslichkeitskontrollchemiker than discy? No!" -Shrinker

  30. #30

    Default Re: Linux Client Beta: Feedback and Bug Reports

    Are you guys running this in a chrooted 32 bit environment or just linking to 32 bit libs?
    All effort is useless

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