|04-21-2012, 07:34 AM||#1|
My memory has gone.
It's been so long since I've done this that I just cant remember how to do a destroyable spawner. Tried searching but found nothing. Know I've done it in the past but those maps are long lost.
Anyone remember how would much appreciate any pointers.
Cheers! From a long lost member.
OK I got there in the end, really has been such a long time...
For future reference.
In spawner properties set type as "Destroyable".
Trigger the spawner in your desired way but use trigger event of "Start" not the normal "Trigger".
Set another trigger that will send the "Stop" event to the spawner - i used the destruction of a moving brush to do it in this instance.
Current WIP for SS:FE:- Clown Temple Prt 1-3, Duke Project 1, Aquaduct of Shalm, The Last Resort, Oblivion Fort, Canyon Run - Nifran's Remix.
Last edited by Nifran Tay; 04-21-2012 at 07:51 AM.
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
|Thread Tools||Search this Thread|
|Display Modes||Rate This Thread|
|Thread||Thread Starter||Forum||Replies||Last Post|
|Serious Sam 3 donīt starting||VoodooT-800||Serious Sam 3||3||12-27-2011 12:01 PM|
|SS3 crashes during The Silent Riddler with not enough memory||DEspe||Serious Sam 3||5||12-17-2011 04:05 PM|
|Netricsa = Crash||Wezilla||Serious Sam HD||20||12-04-2009 11:44 AM|
|Intel or AMD?||Prospector||Off Topic Forum||54||12-02-2003 05:48 PM|
|TIPS TO SPEED UP WINDOWS PERFORMANCE-PART II (continued #4)||Chris1||Serious Sam Classic||11||08-28-2001 08:53 PM|