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Old 08-20-2015, 03:54 PM   #91   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

All time should be slowed to 1/4 impulse power.
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Old 08-21-2015, 04:43 AM   #92   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Captain_Russia View Post
Uhh, time gets slower, that's a clue.
And yeah, I was thinking there was an absolute feature that would allow 0X time to start up again because it wouldn't get effected, I was wrong.
That's not visual. In FEAR slow-mo, the screen gets a sharpen and trailing effect so you know from one glance that time has slowed. A sound also plays when you enter and exit slow-mo mode and sound is also slowed. All that is lacking in Serious Sam, so yes, there is no indication.
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Old 08-21-2015, 05:58 AM   #93   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Discy View Post
That's not visual. In FEAR slow-mo, the screen gets a sharpen and trailing effect so you know from one glance that time has slowed. A sound also plays when you enter and exit slow-mo mode and sound is also slowed. All that is lacking in Serious Sam, so yes, there is no indication.
We could use a trigger which starts the TimeController and triggers a SoundHolder st the same time
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Old 08-21-2015, 07:56 AM   #94   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Didn't Painkiller like make everything black and white and glowy during the time warp?
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Old 08-24-2015, 02:13 PM   #95   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Yaaaaaayaaah!
Second Area is DOOOONE!

but now the map is 41MB/7000+ entities, I'm getting close to breaking the world record

also, the outside area in the second area is pretty detail intensive, it lags my PC pretty baddly.
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Old 08-24-2015, 06:13 PM   #96   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Remember, a map is worth nothing if it can't be played.
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Old 08-24-2015, 06:58 PM   #97   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Captain_Russia View Post
Yaaaaaayaaah!
Second Area is DOOOONE!

but now the map is 41MB/7000+ entities, I'm getting close to breaking the world record

also, the outside area in the second area is pretty detail intensive, it lags my PC pretty baddly.
What? Second Area? And 41MB/7000 entities?
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Old 08-24-2015, 10:53 PM   #98   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

He might be trying a little too hard..
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Old 08-25-2015, 05:15 AM   #99   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

I have 2000 entities in 30+ areas
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Old 08-25-2015, 05:40 AM   #100   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

My 21 Light entities would like a word with y'all.
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Old 08-25-2015, 06:40 AM   #101   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Ha, one of my levels has 8600+ entities, 620+ of which are spawners.
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Old 08-25-2015, 07:05 AM   #102   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

I find choreographing spawners and triggers a hard thing to do. Especially the time in between each activation.
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Old 08-25-2015, 07:35 AM   #103   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

It's practice. For big fights I wrote down which enemies are supposed to start, then with X amount of enemy Y dead enemy Z spawner should activate. When you're done you start making it in the editor, test it at every turn and tweak it to death until you are satisfied. That's how I do it.
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Old 08-25-2015, 07:54 AM   #104   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

No, I mean which property changes the time it takes for an entity to do a thing at the same rate of speed? The Wait function for Trigger for example only waits for the first activation, not all the subsequent ones.
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Old 08-25-2015, 01:12 PM   #105   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Discy View Post
Ha, one of my levels has 8600+ entities, 620+ of which are spawners.
Impressive, but as far as I know, Rusutaku Assault has the most entities, I think it's around 9000+ (Yeah I know, over 9000!)

Quote:
Originally Posted by Louva-Deus View Post
He might be trying a little too hard..
I think I'm taking way over the top, it might damage my score.
Also, my level's reached a point where very large ammounts of CPU power are requirecd to do, well, anything in the editor, so that's why the 3rd area and bosses will be developed outside the main level and ported in when the time is right.

Quote:
Originally Posted by Maska322 View Post
I have 2000 entities in 30+ areas
Right sorry, let me correct myself, these are major areas, as in differen't environments, sorry it make to sound like I created 2 rooms with 3700 entities a piece.
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Old 08-25-2015, 01:26 PM   #106   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Captain_Russia View Post
I think I'm taking way over the top, it might damage my score.
Also, my level's reached a point where very large ammounts of CPU power are requirecd to do, well, anything in the editor, so that's why the 3rd area and bosses will be developed outside the main level and ported in when the time is right.
piece.
Why not split the maps, so old computers may play
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Old 08-25-2015, 02:23 PM   #107   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by ZynX View Post
Why not split the maps, so old computers may play
I was originally convinced that you could have only 1 map.

Furthermore, the the map is non-linear, sorta. There are areas you can return to later to get more loot.
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Old 08-25-2015, 03:44 PM   #108   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Captain_Russia View Post
I was originally convinced that you could have only 1 map.

Furthermore, the the map is non-linear, sorta. There are areas you can return to later to get more loot.
Just remember, as PicaQommando said..
Quote:
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Remember, a map is worth nothing if it can't be played.
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Old 08-25-2015, 05:12 PM   #109   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by ZynX View Post
Just remember, as PicaQommando said..
"Remember, a map is worth nothing if it can't be played."
Uh, but I can be.
I try to test my levels thoroughly to make sure they are playable, unlike the first level in Raka's Teotihuacan mappack.
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Old 08-25-2015, 06:13 PM   #110   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Captain_Russia View Post
"Remember, a map is worth nothing if it can't be played."
Uh, but I can be.
I try to test my levels thoroughly to make sure they are playable, unlike the first level in Raka's Teotihuacan mappack.
First level was playable.... The second one was impossible to play
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Old 08-25-2015, 06:31 PM   #111   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

All levels worked for me from Raka's mappack.
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Old 08-26-2015, 12:51 AM   #112   Add To Ignore List  
 
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Default Re: Eridani Mapping Contest 2015

Playability of a map is subjective, I have to disagree with you all there. I happen to enjoy flaming pile of shits as long as they are innovative. I've come to a point that I find bad maps more entertaining than generic hold LMB till everything dies stuff which reminds me of computer generated boring levels.

Last edited by Targ3t; 08-26-2015 at 12:53 AM.
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Old 08-26-2015, 02:27 AM   #113   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quality over quantity.
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Old 08-26-2015, 03:24 AM   #114   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

>implying generic hold LMB till everything dies stuff aren't bad maps.

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Old 08-26-2015, 06:17 AM   #115   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Target-UPnP View Post
Playability of a map is subjective, I have to disagree with you all there. I happen to enjoy flaming pile of shits as long as they are innovative. I've come to a point that I find bad maps more entertaining than generic hold LMB till everything dies stuff which reminds me of computer generated boring levels.
Lol... this is what you must doing in Serious Sam, all the time. Serious Sam is a shooter, not a puzzle or rpg...
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Old 08-26-2015, 08:22 AM   #116   Add To Ignore List  
 
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Default Re: Eridani Mapping Contest 2015

Then why even bother mapping/modding for Serious Sam? Just make an alliance between other members, create a level generator like SLIGE and play those shitty computer generated levels.
You can save all the time in the world!
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Old 08-26-2015, 10:34 AM   #117   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

So should I make a 40min map with 30 enemies and 35mins of cutscenes?
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Old 08-26-2015, 10:37 AM   #118   Add To Ignore List  
 
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Old 08-26-2015, 10:37 AM   #119   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Onlyif the cutscenes are beautiful and emotionally moving.
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Old 08-26-2015, 01:26 PM   #120   Add To Ignore List  
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Default Re: Eridani Mapping Contest 2015

Quote:
Originally Posted by Maska322 View Post
First level was playable.... The second one was impossible to play
I could'nt figure out how to get past the part with the 2 locked doors and the platform.

Dammit Scratch! What did you do to the cheat codes!

Quote:
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So should I make a 40min map with 30 enemies and 35mins of cutscenes?
Call of duty much?

Quote:
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Quality over quantity.
Yes, I tried to de-box my rooms in my level
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Last edited by Captain_Russia; 08-26-2015 at 01:29 PM.
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