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Serious Sam Classic Mods General mod discussion for Serious Sam 1 goes in this forum, also any tutorials/tutorial requests that have not been added to Serious Sam Wiki yet.

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Old 10-21-2008, 11:39 AM   #91   Add To Ignore List  
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Default Re: MOD Tutorial

I do have the permission to give the link, it's that I'm not sure about what the author has put into his mod and it's not really my business.
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Old 10-21-2008, 11:52 AM   #92   Add To Ignore List  
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Default Re: MOD Tutorial

At least ask what he's put in it.
Otherwise don't post it

It's like posting a link to another site. You have to give it a good checking to make sure it doesn't contain rule-breaking stuff (even ads for pr0n sites)
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Old 10-21-2008, 01:27 PM   #93   Add To Ignore List  
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Default Re: MOD Tutorial

I'm downloaded that thing but it won't work I don't know why.
Is that because my Serious Sam SE is 1.5.
I'm going to download patch 1.7.
How I can put my mods on Seriously....?
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Old 10-21-2008, 01:34 PM   #94   Add To Ignore List  
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Default Re: MOD Tutorial

Did you move it into the correct dir? Mods obviously do belong into the mods dir inside your SE folder. If that doesn't work, you'll have to downgrade to 1.07, but I'm not sure if that's possible. IIRC the 1.5 beta patch changes some things, which the 1.07 patch never touchs, so they'll stay the same, even after having installed the 1.07 patch. In that case you'd have to completely deinstall your SE and then reinstall it. Thought I'd first check wether it was in the correct dir. (I hope you loaded the mod in SE, but no one should be so stupid and not load the mod...)
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Old 10-21-2008, 01:46 PM   #95   Add To Ignore List  
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Default Re: MOD Tutorial

Yes I put it in correct folders but it won't work.
Now I will instal patch.....
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Old 10-21-2008, 01:48 PM   #96   Add To Ignore List  
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Default Re: MOD Tutorial

Yeah!!!! Thats mutch better now it works correct. THANK YOU ALL.....!!!!!
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Old 11-07-2008, 09:08 AM   #97   Add To Ignore List  
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Default Re: MOD Tutorial

Hey guys! It is possible to change monsters health points? So f.e. Kleer could be as strong as Biomech? And if it is possible, how? Thanks!
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Old 11-07-2008, 10:03 AM   #98   Add To Ignore List  
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Default Re: MOD Tutorial

Coding only.
Sorry

Full enemy customization is only possible minus the coding in SED2

Or do you mean to do some coding?
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Old 11-07-2008, 11:26 AM   #99   Add To Ignore List  
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Default Re: MOD Tutorial

If you are a mapper, you can make weak enemy's Just target 'em with a damager
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Old 11-07-2008, 03:22 PM   #100   Add To Ignore List  
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Default Re: MOD Tutorial

You can also customize an enemy's HP value using CustomEnemy entity from mods like Black Radiance or a few rare ones based on it.
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Old 11-07-2008, 03:25 PM   #101   Add To Ignore List  
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Default Re: MOD Tutorial

Gonna keep mentioning that same mod until somebody finally uses it eh?
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