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Old 05-17-2003, 01:45 PM   #1   Add To Ignore List  
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Default .Tga -> .Tex and transparency is done how???

i need to simply know whats up with the transparency part of it? thats all
ps. plz dont tell me to go read tutorials and search the rest o' the forum, i alrdy did that


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Old 05-17-2003, 01:56 PM   #2   Add To Ignore List  
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the question in its present state is so vauge its basicaly unaswerable.
could you be more specific? what image editor are you using?
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Old 05-17-2003, 08:16 PM   #3   Add To Ignore List  
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k sure, im using Paint Shop Pro 7 and i would like to know how to make my weeds image transparent for my EPH.
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Old 05-17-2003, 09:51 PM   #4   Add To Ignore List  
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try this:
http://www.webreference.com/graphics/column23/6.html

to make an alpha texture (transparency) in psp you must make a mask and save it as an alpha channel
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Old 05-18-2003, 01:42 AM   #5   Add To Ignore List  
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Apparently im getting quite fustrated with this serious editor keeps saying its a compleatly transparent tga when i know its not. im assuming that the tranparency is set by the alpha layer. This is such a simple task and i'm having tremendous difficulty compleating it. all i want is some weeds in my map. If i could open up a .TEX file i could see how they did it. sry for drivin' ya'll mad!

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ok i got it into the map now but the transparency isnt near as good, is there a way to get the alpha channel from the .tex files???
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Last edited by Who; 05-18-2003 at 02:04 AM.
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Old 05-18-2003, 05:45 AM   #6   Add To Ignore List  
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export them in SEd, and open the tga file then...
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Old 05-22-2003, 11:01 PM   #7   Add To Ignore List  
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Well, once you have a texture with an alpha channel, it needs to be set up correctly in the engine. If you have two textures on the same poly, the alpha will allow the second texture to be seen. But if you only have one texture on one poly, then it needs to be marked as portal, and either transparent or translucent, depending on the effect you are going for.
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