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Old 02-12-2018, 04:10 PM   #1   Add To Ignore List  
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Default Do you think Croteam did serious difficulty a bit wrong?

While adjusting the amount of enemies in a level is a great execution: Croteam missed 2 things when it comes to official levels:

1. A lot of gnaars and beheaded soldiers were replaced by kleer skeletons, often reducing the enemy variety. I think it would have been better if they had used more beheaded soldiers and gnaars in tandem with kleer skeletons. While gnaars and beheaded soldiers in the late game are rather weak compared to weapons you'll have, adding them in battles often brings it subtle changes, forcing you to prioritize the targets a bit more.

2. They gave you double the ammunition compared to normal, hard and mental. While the amount of enemies is larger than in normal difficulty, your ammo supplies are still enough to take down every enemy in the game with some ammo to spare if you're careful. As you have plenty of ammo, you need think less about how you spend your ammunition.
Agree or disagree?
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